Let’s Talk Deadwood!
There is something missing here. Now while it has it’s own home, we should at the least tell you about it, inform you where it is now and also, more importantly, where we are headed with it!
Deadwood: The Forgotten Curse
Synopsis: You play as Lathe, a teenage Woodling and an avid inventor. During your adventure, you are accompanied by a stone giant named Roguard. Together you must fight back a horde of wooden zombies, better known as “The Deadwood” and stop their curse from spreading through the land of Knottington. About this stone creature named, Roguard….well, what we can tell you is that he awakens at the same time as the Deadwood. He has no memory of his past, but he hasn’t lost his heart. He quickly joins Lathe on his adventure to stop the Deadwood curse. You couldn’t ask for a better friend than this gentle giant. His only fault is that he has a bad habit of falling asleep at the worst times. By day, Roguard will protect you from the deadwood. This will allow you the freedom to explore the land of Knottington. You’ll scavenge for resources and then use those resources to craft your weapons and defenses. Because when the sun sets, Roguard falls asleep, leaving you alone to fight back the deadwood and protect your stone companion. With the right balance of strategy and skill, you may just survive the night. Originally, we planned on the game being Open World but as we began carving it out, we met with some leaders in the industry and we decided to go with an overworld aspect.
As you traverse through the game, from town to town, biomes to biomes, this will be the setting in which you move. You will see various towns and villages and once there, you can interact with its characters. This will allow us more flexibility to expand the word and make a larger and more expansive story. We can focus on the details in a given area for more meaningful environments.
So What Does That Mean for Gameplay?
Let’s talk about the survival aspect of deadwood and having to fight off the horde. Along with the Deadwood, time is also your enemy. If you are in the overworld and you stop moving, time will stop then and only then, but the second you start moving, doom approaches. The only safe places are fortified towns and camps. If you are traveling between them when nightfall lands, travel stops, and you’ll be placed in a biome-centered arena where you will have to place defenses in preparation of the oncoming horde. At night it’s all about survival, you will have to battle through wave after wave of Deadwood to continue your adventure through Knottington. There will also be exploration zones akin to dungeons where you may have to find a particular key item or to scavenge resources. Individual areas are contained meaning, they don’t directly connect to another area of the game. You would have to go back into the overworld, then proceed.
While you are in an area like a “dungeon” type place, you can explore all about that area and stray off the path. Again, as we really got into making the game, we discovered we wanted to add more to it. And as we created and wanted to express certain elements, the game began to evolve and we’re just trying to make the best version of it that we can that allows us to tell a fantastic and immersive story. We know it’s taken a bit of time. More than what was estimated… 🙂 Deadwood is constantly in a state of forward progress and soon enough, it will be in your hands. We can’t thank you enough for hanging in there with us and being patient! Every two weeks on a Tuesday we do a Twitch Stream about the newest additions to Deadwood. You can join us here and we hope to see you soon!