About

Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Abrielle Dunn

Steamroller Studios / Abrielle Dunn

Abrielle Dunn

PROFILE
Self-motivated, hard-working, focused, and determined to achieve success. Emotionally intelligent with excellent listening and communication skills. Quick learner. Optimistic, trustworthy, responsible, and reliable. Open to new experiences.

PROFICIENCIES

  • Microsoft Office
  • Adobe Photoshop
  • Autodesk Maya
  • Unreal Game Engine
  • Adobe Premiere Pro
  • Adobe Illustrator
  • Resolume Arena 5
  • Adobe InDesign
  • C, C#, and Java
  • Unreal Engine 4

 

Skills

  • cooperation
  • decision-making
  • management
  • Organization
  • problem-solving
  • strong understanding of digital design best practices
  • Team building

Education

2013 - 2017

Bachelor of Arts in Digital Media at University of Central Florida

Game Design track, minor in Business Administration, 3.9 gpa

Experience

January 2017 - Present

Executive / Event Productions Assistant at Cybis Communications

Responsibilities as an Executive/Event Productions Assistant involve coordination of events, communication with freelancers and employees, digital design work, production document management, and participation in creative meetings with the Producer along with on-site screen direction and control.

January 2017 – Present

Producer at Tiny Toyfare

Responsibilities as the Producer include managing a development team of 20 members, monitoring daily progress with scrum, facilitating communication between leads and team members, leading the project to completion for Steam Direct, and managing various social media efforts.

August 2016 – December 2016

Producer at Delirium

Responsibilities as the Producer included facilitating communication between 16 members, managing tasks, leading agile development while serving as scrum master, monitoring member time sheets, and overseeing developmental progress with the use of Gantt charts, product backlogs, and feature lists.

May 2016 – February 2017

Producer at Sushi Slap

Responsibilities as the Producer included planning, direction, and management of development activities, facilitating communication between seven members, scheduling meeting and event dates, arranging advertising opportunities with partners, and marketing the game to desired audiences.

  • Art
  • Updated 3 years ago

To contact this candidate email abriellehd@comcast.net

Contact using webmail: Gmail / AOL / Yahoo / Outlook