3D Modeler & Animator
57A Moseley St. Boston, MA 02125
Virtual Reality Programing, Unreal Engine Blueprinting, Character and Hard Surface Modeling, Character Animation, Video Editing, Compositing, Motion Tracking, Shading and Lighting
Maya, Unreal Engine 4, Zbrush, Substance Painter, After Effects, Premiere, Final Cut, Photoshop 3DS Max, Syntheyes, Cortex, Motion Builder, 3D Coat, Nuke, Python,
B.S. – Computer Animation, Full Sail University, Orlando FL December 2014
Polaris Sensor Technologies, Huntsville, AL May 2017 – August 2017
Video Editor: Responsible for collecting footage and putting together marketing/demo videos for several Polaris Sensor products, using Adobe After Effects, and Premiere.
Data Converter: Responsible for using python to convert video footage to scientific data and logging all information.
Freelance, Art of the Rush, Boston, MA January 2015 – Present
VR DEVELOPER: Create virtual reality scripts for HTC Vive headsets using Unreal Engine 4
TEXTURE ARTIST: Baked AO and Normal mapping in Zbrush and painted textures in Photoshop, GIMP, and Substance Painter.
ASSET MODELER: Create custom-ordered models sculpted in Zbrush, retopologized in Maya, and textured in Photoshop 3D ANIMATOR: Create hand keyed animations with Maya.
Interlock Media, Cambridge, MA July 2016 – August 2016
COMPOSITOR: Develop animation and world-map overlays for documentary films using Adobe After Effects and Photoshop
RXP International, Las Cruces, NM January 2015 – July 2015
VIDEO EDITOR: Video editing and production for a medical nonprofit organization
Polaris Sensor Technologies, Huntsville, AL May 2011 – June 2011
VIDEO EDITOR: Responsible for all aspects of image archiving, editing, graphic design and production of videos for display at the International Society of Optics and Photonics Annual Defense and Security Symposium.
Dynetics, Shalimar, FL June 2009 – July 2009
SYNTHETIC MODELER: Developed a synthetic environment duplicating real-life scenes for military applications. Translated real world images to a 3D digital scene in Autodesk Maya.
- Character and Hard Surface Modeling
- Character Animation
- Motion Tracking
- Shading and Lighting
- Unreal Engine Blueprinting
- Video Editing
- Virtual Reality Programing
August 2012 / December 2014
Bachelor of Science at Full Sail University