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Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Angel Gonzalez

Steamroller Studios / Angel Gonzalez

Angel Gonzalez

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Animation Director

Orlando, FL

I have 14+ years experience in video game development. I have shipped several AAA titles alongside some very talented artist and well known publishers.

I have extensive knowledge in managing the organization, scheduling and daily coordination of an animation / art department. I have created schedules, coordinated creative feedback, developed art pipeline documents, and can communicate effectively with Artist, Engineers, Audio, Design and Production teams.

 

Skills

  • After Effects
  • Animation Integration
  • Gameplay Animation
  • Hand Key Animation
  • In Game Cinematics
  • Maya
  • Motion Builder
  • Motion Capture animation
  • PC/Console Development
  • Photoshop
  • Premier Pro
  • Unity
  • Unreal 4
  • VR/AR Development

Education

4/2002 - 4/2003

Occupational Associates in Visual Effects at The Digital Animation & Visual Effects School

1990 - 1992

Associates - Commercial Art at Tampa Technical Institute

Experience

06/17 - 12/18

Lead Instructor at The Digital Animation & Visual Effects School

* Designed, managed and directed all final projects
* Create new pipeline / style guide documents to be used for each project
* Implemented Agile / Scrum into final productions
* Identify bottlenecks and work toward solving issues quickly and efficiently.

06/17 - 07/15

Academic Director at The Digital Animation & Visual Effects School

* Managed faculty and curriculum
* Managed Instructional / Faculty Budget
* Led creation of all new program offerings
* Create new course offerings
* Speaker / Presenter at local events for promotion

07/15 - 09/13

Gaming Dean at The Digital Animation & Visual Effects School

* Created new video game production course
* Created final project structure / pipeline
* Create marketing initiatives for new program
* Manage final project budget
* Hire / mentor and manage all new instructors

09/13 - 03/12

Creative Lead at Terminal Reality, Inc

* Shipped The Walking Dead Survival Instinct – Activision
* Managed entire creative development team
* Product shipped on time and on budget
* Create, prioritize and maintain backlog
* Games “visionary” for stakeholders and team

03/12 - 11/06

Lead Animator at Terminal Reality, Inc

* Shipped Star Wars Kinect – Microsoft / Lucas Arts
* Shipped Ghostbusters The Video Game – Atari
* Managed team of over ten animators and character artists
* Coordinated and managed all creative feedback
* Assisted with creation and organization of art style guides
* Developed several art pipeline improvements

11/06 - 04/04

Senior Animator at Terminal Reality, Inc

* Shipped Aeon Flux – Majesco
* Shipped Spy Hunter Nowhere to Run – Midway
* Animated player and enemy characters
* Animated / directed in game cinematic scenes

  • Animation, Integration
  • Updated 2 years ago

To contact this candidate email ds.angelg@gmail.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook