About

Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

Latest News

Press enter to begin your search

Anthony Santoro

Steamroller Studios / Anthony Santoro

Anthony Santoro

Anthony Santoro

 

2019 Weber Street

Orlando, FL, 32803

Cell: (609)-774-8763

ajsantorojr@gmail.com

 

EDUCATION

Full Sail University, Winter Park, FL. — Game Design M.S.

June 2018 – June 2019

 

Full Sail University, Winter Park, FL. — Game Design B.S.

September 2016 – May 2018

 

SKILLS

Unity

UnReal 4

GitHub

PerForce

Excel
Scrum

Agile

Waterfall
Level Design

Systems Design

Particle Systems

Shaders

Lighting Generation
C#

C++

JavaScript

Procedural Generation

POSITIONS

Cellec Studios

Designer – June 2018 – October 2018

Lead Designer – November 2018 – June 2019

•       Managed and assigned day to day design task for each project in studio

•       Analyzed and critiqued designs from interns and developed them into pipeline ready games

•       Provided feedback meetings to potential future interns

•       Facilitated bi-weekly design lessons to designers and the full studio

•       Directed other Product Owners on how to better handle their designs and better team management

 

PROJECTS

Lead Designer — Facility Rush | Cellec Studios

May 2019 – Published on Apple App Store, and Google Play store.

•       Designed concepts for two minigames

•       Created particle systems for each of the games and menus

•       Collaborated with the product owner to ensure the overall design of the game stayed true to the initial design

•       Conducted QA testing throughout the various systems of the game and provided in-depth bug testing reports

•       Provided game balance feedback on the scoring system for each minigame

 

Lead Designer — Math Stack Movers | Cellec Studios

April 2019, Published on Apple App Store, and Google Play store.

•       Product Owner following Scrum

•       Designed the game and followed through to completion

•       Directed a 17-member team of artists, designers, and developers throughout the duration of the project

•       Led with an open form of communication, encouraging team members to make suggestions and voted as a team to implement the changes

 

Game Designer — Tales of Mahabharata | Black Banshee Games

December 2018, Published on Steam.

•       Designed levels for the Kurukshetra War update

•       Designed enemy systems and mechanics

•       Non-combat puzzle designer

•       Designed cutscenes and animated them

Education

August 2016 - May 2018

Bachelor's in Game Designer at Full Sail University

June 2018 - June 2019

Masrter's in Game Design at Full Sail University

Experience

June 2018 - November 2018

Designer at Cellec Studios

November 2018 - June 2019

Lead Designer at Cellec Studios

  • Programming
  • Updated 1 year ago

To contact this candidate email ajsantorojr@gmail.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook