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Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Badr Binmahfooz

Steamroller Studios / Badr Binmahfooz

Badr Binmahfooz

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Level Designer

Orlando, FL

 

PROJECTS

Game Designer, Programmer & Level Designer — (Feb 2018 – May 2018)

●  Created the First Person Character and its respective mechanics for

the game “ Speed Arena ” in Unreal using Blueprints.
●  Created simple AI using Pawn Sensing components while also

creating AI specific mechanics and behaviors.
●  Created a “Metrics Test Level” where I scale setups so that the level

designers can build obstacles that are tailor-made to the player

character I built.
●  Designed levels that adhere to industry standards by using BSPs and

accounting for geometry scaling, proper interaction flow, and player

feedback.
●  Wrote and iterated upon the game’s design document.

Game Designer, Level Designer — (Oct 2017 – Nov 2017)
●  Designed chambers on paper and on Google Draw for a top down

puzzle game called “Salty Side Dungeon” developed in Unreal.
●  Placed nodes to construct the AI’s pathing and made sure it didn’t

interfere with the setups in place.

Game Designer, Mission Designer — (Sep 2017 – Aug 2017)
●  Created a stand alone fan-made mission for Infamous 2 using the

game’s “User Generated Content” mode.
●  Programed all the mission’s functionality using the editor’s visual

scripting tool.
●  Created comic-styled cutscenes that contextualize the mission’s

objective using various character models and poses.
●  Placed and arranged enemies while assigning them unique behaviors

and paths that best serve the mission’s flow and balance.
●  Designed and programed multiple ways for the player to beat the mission using their knowledge of the main game, alongside clues and

landmarks that I’ve placed and tested.

 

TECHNICAL SKILLS

Game Engines

● Unreal Engine 4

● Unity

Programming Languages

● Unreal Blueprints

● C#

Revision Control Software

●  Perforce
●  GitHub
●  Google Docs Cloud Sharing

Level/Mission Editors
●  Hammer
●  Mega Maker
●  Infamous 2 UGC
●  Hotline Miami 2 Level Editor

Education

Jan 2016 - May 2018

Game Design Bachelor's of Science at Fullsail University

  • Integration
  • Updated 2 years ago

To contact this candidate email badrbinmahfooz@gmail.com

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