About

Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Benjamin Owens

Steamroller Studios / Benjamin Owens

Benjamin Owens

BENJAMIN OWENS Winter Park, FL 32792 | browens1995@gmail.com | 570-772-7731

PROFILE:
C++/C# Programmer specializing in video game development. Familiar with multiple API’s including STL & DirectX. Proficient with pre-built engines such as Unity & Unreal. Experience developing a custom made engine. Effective team player, ready to learn and utilize new methods.

TECHNICAL SKILLS:
Languages: C/C++, C#, Lua, HTML
Software: MS Visual Studio, TortoiseGit, C++ STL, DirectX, Unity, Unreal, MS Office
Programming: Object-Oriented, Tools, Scripting, Data Structures, Artificial Intelligence, Software Design, Collision/Physics, Graphics, Engine Development

PROJECTS:
GETTING EVEN: OFFICE RETRIBUTION – FINAL PROJECT (NOV 2016 – MAR 2017)
Roles: Collision Library, Level Management, Item Management, Gameplay
Language: C++
Description: Third-person action game. Worked on a team with 4 other programmers who designed, developed and oversaw the entire life-cycle of the project. Developed a custom engine using DirectX. Worked with character/environment artists, and sound designers who provided assets.

TIMELOCK – 7TH TENTACLE (AUG 2015 – OCT 2015)
Roles: Player Input, Menu States, Animations, Obstacle Implementation
Language: Unity C#
Description: Side-scrolling puzzle-platformer. Worked with 2 other programmers who designed and developed the project over 3 months using Unity.

BRICK BUSTER – BRICK BREAKER CLONE (JAN 2015)
Roles: Player Input, Physics, Software Design
Language: C++ SFML
Description: Designed a Brick Breaker clone using 6 software design patterns including Command, Flyweight and Observer. Each design pattern accounts for a different aspect of the game such as scoring, dropping power-ups, and distributing bricks. Developed in C++ using a wrapper library called SFML.

EDUCATION:
FULL SAIL UNIVERSITY – ORLANDO, FL, UNITED STATES
BACHELOR OF SCIENCE: GAME DEVELOPMENT (MARCH 2017)

  • Programming, Technical
  • Updated 3 years ago

To contact this candidate email browens1995@gmail.com

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