About

Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Brian Furgurson

Steamroller Studios / Brian Furgurson

Brian Furgurson

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3D Game Artist and Designer

Mount Dora, Florida

Brian Furgurson

3D/Graphic Production Artist | 719-591-6021 BrianFurgurson@yahoo.com | BrianFurgurson.com

Dedicated and professional 3D/Graphic Artist with eight years experience in creating a multitude of tasks using the latest in industry-standard and proprietary software. Incorporating proven methods while investigating new ways of pushing the boundaries. Works well both within a team of professionals or as an independent producer.

SOFTWARE:

3DS Max

Maya

Unreal

ZBrush

Quixel suite

3DCoat

Photoshop

Substance Designer

Substance Painter

Bitmap2Material

Blender

Illustrator

Microsoft Office

Premiere

Unity

 

EDUCATION:

The Art Institute of California-San Diego, Bachelor of Science, Game Art & Design (2010-2013)

JOB HISTORY:

3D Production Artist at HERE North America, LLC (2013-2018)

Utilized proprietary software to create highly accurate 3D representations of highways and cities.
Modeled roadways, buildings, and surfaces using LiDAR, aerial and panoramic imagery reference
Followed 3D product specifications and quality criteria
Tracked personal performance metrics for speed and quality
Performed quality checks on the work of other operators
Supported local and remote team members with training and mentoring, including training seminars for foreign-based students
Provided user feedback and recommendations toward improvement of tools and workflows

U.S. Air Force (2003-2010)

Commanded several billion dollars worth of spacecraft and satellites utilizing the latest command and control systems and procedures
Collaborated with outside agencies to redesign an entirely new operations center
Certified as an evaluator and responsible for base-wide emergency scenarios affecting thousands of military personnel including fire and rescue, emergency deployment and imminent attacks from a foreign adversary
Trained as an instructor and evaluator, educating and testing several generations of new personnel in spacecraft management
Developed a number of innovative procedures used to accelerate proficiency and reinforce safety techniques

 

Skills

  • graphic design
  • High/low-poly Modeling
  • Modular Modeling
  • Procedural Texture Creation
  • Rigging
  • Team building
  • UV Unwrapping
  •   Level Design
  • Modeling
  • Updated 2 years ago

To contact this candidate email brianfurgurson@yahoo.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook