About

Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

Latest News

Press enter to begin your search

Bryan Colvin

Steamroller Studios / Bryan Colvin

Bryan Colvin

Bryan Colvin

www.bcolvin.com

BryanRColvin@gmail.com

(813)732-3701

 

Experience

Lead Animator – Scamp: High Hat Havoc, Capstone Game

– Created animations for the main player character, main villain, NPC enemies, and various minor creature characters throughout the game.

– Created state machines for main character, as well as the enemies and creatures.

– Produced 5 cutscenes in-engine using UE4’s sequencer.

– Animated a specific player action in which the character must fly through the air and either land on the ground, or slam into a wall, before topping and flopping on the ground like a rag doll; all hand-keyed with looping sections to transition smoothly and account for various gameplay conditions.

Lead Animator – Farmer Glorp, Animated Short

– Animated 8+ shots in the film totaling over 2 minutes of the 6-minute film, including high-action shots.

– Modelled the quadruped character, Flip.

– Created storyboards for 6 scenes, and had final authority on the direction of all other storyboards.

– Developed the staging, camera, and composition of every shot.

– Provided detailed feedback on all animations, and had final authority on each shot.

– Cleaned up about 40% of all animations in the film.

Skills

  • Maya
  • Perforce
  • Photoshop
  • premiere
  • Unreal Engine 4

Education

2017-2018

Master of Science, Interactive Entertainment at Florida Interactive Entertainment Academy

At FIEA I worked with a team of 20 others to create a 3rd person platformer in Unreal Engine 4. I animated the player character, as well as some of the NPCs. I worked closely with designers, producers, and programmers along every step of the pipeline from ideation to shipping. We are releasing the game Scamp: High Hat Havoc for free on Steam later this year.

I am also learning about mocap at FIEA. I am close to being certified to run the mocap studio, and I am familiar with cleanup techniques.

2012-2016

Bachelor of Fine Art, Emerging Media at University of Central Florida

During the last part of my undergrad I worked on a short film called Farmer Glorp. I came up with the original concept for the film and worked with a small team to create the 6 minute animated short. We created everything from ideation to completion ourselves using Maya. I modelled one of the characters and I animated more than 8 shots totaling over 2 minutes of footage and cleaned up many others.

  • Animation
  • Updated 2 years ago

To contact this candidate email bryanRcolvin@gmail.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook