Game Production Artist
Falcon’s Creative Group
Jan 2017 – Feb 2017
Interned at Falcon’s to texture, model, arrange, and clean up various assets for theme park attractions to be implemented into a 3D interactive environment. Often tasked to create multiple prefabs in order to streamline and populate environments more effectively. Worked closely with concept designs and often asked to create wholly original content.
The DAVE School
Apr 2016 – May 2016
Worked on a six week production with fellow classmates on Detour, a virtual reality tour and experience of the Dave School facility. My main role involved designing, modeling, and rigging for the lead G.U.I.D.E. character for the game and later included the modeling and clean-up of various environmental assets as well as in-game implementation. Tertiary responsibilities included lighting and motion capture clean-up/animation.
- 3D Modelling
- Substance Painter
Sep 2015 - Dec 2016
Certificate of Game Production at Digital Animation Visual Effects School
July 2013 - July 2014
Certificate in Basic Polish Language at Jagiellonian University
Immersive language education taking place in Krakow, Poland.