About

Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Carin Huurnink

Steamroller Studios / Carin Huurnink

Carin Huurnink

Carin Huurnink
Animator
Voorstreek 81B, 8911JL
Leeuwarden, The Netherlands
+31 647954874
carinhuurnink@gmail.com

Experience

  • Lecturer at NHL Stenden University, March 2013 – Present
    Lecturer in animation and game development.
  • Animator (freelance) at Triangle Studios, June 2013 – December 2013, April 2016 – Present
    Responsibilities: 3D character animation, rigging and motion capture.
    Worked on: Cross of the Dutchman (mobile), TBA.
  • Animator (freelance) at Armada Interactive, April 2016 – Present
    Responsibilities: 3D character animation and rigging.
    Worked on: Quantum Siege (mobile).
  • Animator at Grendel Games, March 2012 – August 2017
    Responsibilities: 2D & 3D character animation, pipeline development, rigging, state machines, motion capture, video
    editing, particles and effects.
    Worked on: Underground (WiiU), Gryphon Rider (Kinect), Water Battle (mobile), Garfield vs Hot Dog (mobile), Garfield’s Count Me In (PC / mobile), Charge Your Brainzzz (mobile), Go VMBO (PC), Mysterie Blokhuispoort (mobile), US: Lân Fan Taal (mobile), Museum of Almost Lost Movements (mobile), Actief op Jacht (Kinect), Tour de Gans (PC), Fighting Trainer (mobile), Softskills (PC) and others.
  • Animator at Gameship, February 2012 – November 2012
    Responsibilities: 3D character animation, rigging and (facial) motion capture.
    Worked on: Underground (WiiU), Softskills (PC) and Cross of the Dutchman (PC).
  • Animation Intern at NMTrix, September 2011 – January 2012
    Responsibilities: animation, modeling and texturing.

Education

  • iAnimate, 2014 – 2015
    Game Animation Workshop and Creatures Animation Workshop.
  • NHL University of Applied Science, 2008 – 2012
    Thesis: “Setting up a Pipeline for Facial Motion Capture”.
    Degree: Bachelor of Multimedia, Communication and Media Studies.
  • Isendoorn College, 2002 – 2008
    Degree: Senior General Secondary Education (HAVO).

 

Skills & Expertise
Animation, rigging, in-game implementation, motion capture, particle effects and video editing.

Software
3ds Max, Unity3D, Maya, After Effects, Premiere Pro, Photoshop and Illustrator.

Volunteer Experience
Rural Youth Steenderen 2006 – 2013
Responsibilities: secretary, creating promotional material, organizing events and acquiring permits.

Hobbies & Interests
Star Trek, motorcycling, World of Warcraft, animation, film, storytelling, gaming, fantasy, science fiction, reading and
socializing with friends and colleagues.

Languages
English (Professional working proficiency)
Dutch (Native or bilingual proficiency)
German (Elementary proficiency)
French (Elementary proficiency)

Skills

  • (facial) Motion Capture
  • Creature & Character Animation
  • Particle Effects
  • Rigging (3ds Max CAT)
  • state machines
  • video editing (AE)

Education

2014 - 2015

Creatures Animation Workshop & Game Animation Workshop at iAnimate

Instructors: Kevin Rucker & David Gibson

2008 - 2012

Bachelor of Multimedia, Communication and Media Studies at NHL University of Applied Science

Thesis: “Setting up a Pipeline for Facial Motion Capture”

2002 - 2008

Senior General Secondary Education (HAVO) at Isendoorn College

Experience

March 2013 - present

Instructor at NHL Stenden University

Lecturer in animation and game development

June 2013 - December 2013, Januari 2018 - present

Animator (freelance) at Triangle Studios

Responsibilities: 3D character animation, rigging and motion capture

Worked on: Cross of the Dutchman (mobile), TBA

April 2016 - present

Animator (freelance) at Armada Interactive

Responsibilities: 3D character animation and rigging

Worked on: Quantum Siege (mobile)

March 2012 – August 2017

Animator at Grendel Games

Responsibilities: 2D & 3D character animation, pipeline development, rigging, state machines, motion capture, video
editing, particles and effects

Worked on: Underground (WiiU), Gryphon Rider (Kinect), Water Battle (mobile), Garfield vs Hot Dog (mobile), Garfield’s
Count Me In (PC / mobile), Charge Your Brainzzz (mobile), Go VMBO (PC), Mysterie Blokhuispoort (mobile), US: Lân Fan
Taal (mobile), Museum of Almost Lost Movements (mobile), Actief op Jacht (Kinect), Tour de Gans (PC), Fighting Trainer
(mobile), Softskills (PC) and others

February 2012 - November 2012

Animator at Gameship

Responsibilities: 3D character animation, rigging and (facial) motion capture

Worked on: Underground (WiiU), Softskills (PC) and Cross of the Dutchman (PC)

September 2011 - January 2012

Animator (internship) at NMTrix

Responsibilities: animation, modeling and texturing

  • Animation
  • Updated 3 years ago

To contact this candidate email carinhuurnink@gmail.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook