About

Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Carlos Gabriel Diaz Rodriguez

Steamroller Studios / Carlos Gabriel Diaz Rodriguez

Carlos Gabriel Diaz Rodriguez

Portfolio      https://cggamesnstuff.wixsite.com/portfolio

 

Achievements

–          First place winner of Atlantic University College Game Jam.

–          Published thesis on how to create crashing waves inside Unreal Engine 4 using materials.

–          Videogame presenter at university’s booth at 2017 and 2018 Puerto Rico Comic Con.

Skills:

–          Bilingual (Spanish / English)             –      Unreal Engine 4 Blueprints

–          C++ (Object Oriented)                      –      Basic Java

–          Basic HTML                                      –      Basic CSS

 

Education

Secondary Studies (Nov 2018) in the field of C++ programming, and Unreal Engine game development using Unreal Engine Blueprints.

Bachelor of Business Administration (June 2013) University of Puerto Rico – Cayey

 

Expirience:

Programmer (October 2018)

Helped Lead Programmers of “Musical Cannons” program game mechanics and keep them simple during university’s game jam with the theme of “simple game, two mechanics”.

 

Programmer (July 2018- September 2018)

Completed Udemy course “Unreal Multiplayer Master: Online Game Development in C++” to expand my skillset for videogame development.

 

Programmer/Designer (August 2017 – May 2018)

Programmed mobile game “WhiteCollared” using Unreal Engine Blueprints and designed characters and assets in Blender for my Capstone project.

 

Programmer/Designer (February 2017 – May 2017)

Programmed videogame prototype “VaSiOh” while learning and using Unreal Engine Blueprints and designed characters and assets while learning how to model using Blender for my Videogame Prototype class.

 

Education

August 2016 - November 2018

Master of Science in Programming at Atlantic University College

  • Programming
  • Updated 1 year ago

To contact this candidate email cgdiaz16@gmail.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook