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Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Chris Tost

Steamroller Studios / Chris Tost

Chris Tost

CHRIS TOST  ­­ Senior Animator

c.tosty@gmail.com – 954 974 2193

Employment History:

Animator – Double Negative  May 2017 – June 2018
Venom
– Keyframe animation, facial animation development
Avengers: Infinity War
– Digital double keyframe animation and motion capture editing and clean up
Pacific Rim Uprising
– Kaiju creature animation, Jaeger keyframe animation, motion capture editing and clean up

Animator – Industrial Light & Magic  March 2016 – April 2017
Transformers: The Last Knight
– Pre-vis, keyframe animation and motion capture editing and clean up
Carne Y Arena
– Short term project, helped prep 6 minutes of motion capture for two actors

Contract Animator – Electronic Arts   April 2015 – December 2015
Madden 18: Longshot Cinematics
– Facial animation development
NBA Live 16
– Motion capture editing and clean up in Motionbuilder

Animator – Industrial Light & Magic   January 2014 – April 2015
Star Wars: The Force Awakens
– Keyframe animation on BB-8
Warcraft
– Heavy motion capture editing and clean up
Tomorrowland
– Keyframe animation on characters and props
Transformers: Age of Extinction
– Keyframe animation on characters and props

Intermediate Animator – Sony Imageworks   January 2013 – January 2014
The Amazing Spiderman 2
– Keyframe creature animation
Edge of Tomorrow
– Keyframe creature animation, motion capture editing and clean up
Cloudy with a Chance of Meatballs 2
– Keyframe character, cycles and background animation

Animator – Weta Digital   March 2012 – July 2012
Man of Steel
– Keyframe creature and camera animation, motion capture editing and clean up

Intermediate Animator – Sony Imageworks   October 2011 – February 2012
Men in Black 3
– Keyframe creature and digital double animation

Animator – Weta Digital   October 2010 – August 2011
The Adventures of Tintin
– Keyframe destruction animation, motion capture editing and clean up
Rise of the Planet of the Apes
– Keyframe creature and facial animation, motion capture editing and clean up

Animator – Moving Picture Company   June 2010 – August 2010
Narnia: Voyage of the Dawn Treader
– Keyframe creature animation

Remote Animator – Reel FX   January 2010 – April 2010
Looney Tunes Shorts
– Keyframe character animation

Associate Animator – Sony Imageworks   September 2008 – December 2009
Alice in Wonderland
– Keyframe character, creature and cycles animation
G-Force
– Keyframe character, vehicle and prop animation

Animator – 3dh Entertainment   March 2007 – September 2008
3d Adventure Club
– Keyframe character animation and rough layout

Notable show contributions:

Venom – I was part of the facial animation development team for the character Venom.

Tomorrowland – I had the opportunity to help define the personality and mannerisms of the Good Goliath repair bot for which I was awarded Best Animated Shot by my peers in the ILM end of show awards.

Amazing Spiderman 2 ­- I created the base walk cycle used throughout the sequence in addition to defining the secondary animation style and firing cycle of the Rhino suit.

Star Wars: The Force Awakens – I had the privilege of collaborating directly with show supervisors to help define BB-8’s chaotic movement inside the Millennium Falcon, including his use of the stabilizing harpoons.

Transformers: The Last Knight – I was tasked with developing animation tests for many of the new characters in the film.  I had the pleasure of creating the facial animation tests for Cogman, Hotrod and Daytrader.  I also created the base flight cycle for the Dragon and walk cycles for Sqweeks and the Drone Sentinel.

Awards
Best Animated Shot – ILM End of Show Awards – Tomorrowland

Education
A.S. Animation Art and Design – The Art Institute of Fort Lauderdale 2004

Direct Demo Reel Links
2017 VFX
https://vimeo.com/crispytoast/ctost-anim-reel

Skills

  • Character Animation
  • Creature Animation
  • Facial Animation
  • pre-vis
  • shot design

Education

June 2000 - December 2004

A.S. Animation at Art Institute of Fort Lauderdale

Experience

May 2017 – June 2018

Animator at Double Negative

Venom
– Keyframe animation, facial animation development
Avengers: Infinity War
– Digital double keyframe animation and motion capture editing and clean up
Pacific Rim Uprising
– Kaiju creature animation, Jaeger keyframe animation, motion capture editing and clean up

March 2016 - April 2017

Animator at Industrial Light & Magic

Transformers: The Last Knight
– Pre-vis, keyframe animation and motion capture editing and clean up
Carne Y Arena
– Short term project, helped prep 6 minutes of motion capture for two actors

April 2015 - December 2015

Contract Animator at Electronic Arts

Madden 18: Longshot Cinematics
– Facial animation development
NBA Live 16
– Motion capture editing and clean up in Motionbuilder

January 2014 - April 2015

Animator at Industrial Light & Magic

Star Wars: The Force Awakens
– Keyframe animation on BB-8
Warcraft
– Heavy motion capture editing and clean up
Tomorrowland
– Keyframe animation on characters and props
Transformers: Age of Extinction
– Keyframe animation on characters and props

January 2013 - January 2014

Intermediate Animator at Sony Imageworks

The Amazing Spiderman 2
– Keyframe creature animation
Edge of Tomorrow
– Keyframe creature animation, motion capture editing and clean up
Cloudy with a Chance of Meatballs 2
– Keyframe character, cycles and background animation

March 2012 - July 2012

Animator at Weta Digital

Man of Steel
– Keyframe creature and camera animation, motion capture editing and clean up

October 2011 - February 2012

Intermediate Animator at Sony Imageworks

Men in Black 3
– Keyframe creature and digital double animation

October 2010 - August 2011

Animator at Weta Digital

The Adventures of Tintin
– Keyframe destruction animation, motion capture editing and clean up
Rise of the Planet of the Apes
– Keyframe creature and facial animation, motion capture editing and clean up

June 2010 - August 2010

Mid Animator at MPC

Narnia: Voyage of the Dawn Treader
– Keyframe creature animation

January 2010 - April 2010

Remote Animator at Reel FX

Looney Tunes Shorts
– Keyframe character animation

September 2008 - December 2009

Associate Animator at Sony Imageworks

Alice in Wonderland
– Keyframe character, creature and cycles animation
G-Force
– Keyframe character, vehicle and prop animation

March 2007 - September 2008

Animator at 3dh Entertainment

3d Adventure Club
– Keyframe character animation and rough layout

  • Animation
  • Updated 2 years ago

To contact this candidate email c.tosty@gmail.com

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