About

Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Christopher W Snow

Steamroller Studios / Christopher W Snow

Christopher W Snow

 

SKILLS & PROFICIENCIES:

Level Design
System Design
Detailed Documentation
Unity 2D/3D
Unreal 4

Blueprints
Active Listener
Maya
Art Asset Integration
Task-Oriented Organization and Leadership

Quick Learner
Effective Communication
Adobe Suite
Perforce/Tortoise SVN

EXPERIENCE

Continuum Studios: Lead Designer                                                                                                                   Orlando FL

Creating engaging and systems and intuitive controls for a new mobile title                              Mar.2018 – Present
Designing and implementing cohesive and fun levels through effective iteration
Balancing systems and levels
Effectively directing and guiding designers and artist to achieve a cohesive and fun experience
Writing effective and concise documentation

Continuum Studios: Associate Designer                                                                                                          Orlando, FL

Creating engaging and systems and intuitive controls for a new mobile title                              Jun.2017- Mar.2018
Designing and implementing cohesive and fun levels through effective iteration
Balancing systems and levels
Effectively communication with other branches, both face-to-face and remotely
Writing effective and concise documentation

IndieBox: Production Associate                                                                                                                          Orlando,FL

Organized the packing of game-related, limited edition physical merchandise                           Oct.2014-Nov.2017
Creating new methods to improve warehouse efficiency
Sales and marketing at large conventions
Learning about production pipelines, company management, marketing, and sales

Super Suite Studios: Creative Director, Level and Systems Designer on Tiny Toyfare                      May.2017

Directed the team of 19 toward our ultimate goal and vision for the game
Drafted all lane layouts, white-boxed and populated levels
Drafted Commander and Tower Mode systems
Wrote effective and concise documentation

Softbox Studios: Producer, Lead Designer, Programmer on Booty Bat                                              May.2016

Drafted, white-boxed, and populated all levels
Implemented collision, damage, and hazards
Wrote effective and concise documentation

EDUCATION:
University of Central Florida

Bachelors of Arts: Digital Media, Specialization: Game Design                          May 2017
HONORS:
Eagle Scout

LEAD Scholar

Florida Bright Futures Recipient

UCF Pegasus Bronze Scholarship Recipient

 

Skills

  • Active Listener
  • adobe suite
  • Art Asset Integration
  • Blueprints
  • Detailed Documentation
  • Effective Communication
  • Level Design
  • Maya
  • Perforce/Tortoise SVN
  • Quick Learner
  • System Design
  • Task-Oriented Organization and Leadership
  • Unity 2D/3D
  • Unreal 4

Education

September 2013 - May 2017

Digital Media: Game Design at University of Central Florida

Experience

March 2018 - Present

Lead Designer at Continuum Studio

June 2017 - March 2018

Associate Designer at Continuum Studio

October 2014 - March 2017

Production Associate at Indiebox

  • Technical
  • Updated 2 years ago

To contact this candidate email chriswsnow5@gmail.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook