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Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Collin Harris

Steamroller Studios / Collin Harris

Collin Harris

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Environment Artist

Sarasota, FL

————– EXPERIENCE ————–
Ringling College of Art + Design, Environment Artist
AUGUST 2015 – AUGUST 2019 | Sarasota, FL

————–

Ringling College of Art + Design , Web Developer
Ringling College of Art + Design , Social Media Specialist
JUNE 2016 – PRESENT | Sarasota, FL
• Responsible for maintaining, expanding, and scaling ringling.edu
• Create website layout/user interface by using standard HTML/CSS
practices
• Administrate the creation and publishing of relevant, original content.

————–

Scarybread, Owner
DECEMBER 2013 – JULY 2016 | Irvine, CA
• Created video and audio content for YouTube channel
• Designed, produced, and fulfilled merchandise orders
• Constructed and maintained community and ecommerce websites

————–

Dana Point Medical Associates, Web Developer
Dana Point Medical Associates, Clinical Data Manager
JUNE 2011 – DECEMBER 2013 | Dana Point, CA
• Responsible for maintaining, expanding, and scaling medical database
• Create website layout/user interface by using standard HTML/CSS
practices
• Performed clinical database setup, maintenance, and data quality control .
————– EDUCATION ————–

Ringling College of Art and Design, Game Art B.F.A
AUGUST 2015 – AUGUST 2019 | Sarasota, FL

————–

Saddleback College , Computer Science A.S.
MONTH 2021 – MONTH 2014| Mission Viejo, CA
————– PROJECTS ————–

Domicile of a Lonely Wizard — Environment Art
Software used: Unreal Engine 4, Maya, 3DS Max, Substance Designer, Substance Painter,
Zbrush, 3D Coat, Marvelous Designer, and Substance B2M
• Designed and conceptualized full level, assets, materials, and environment

Skills

  • adobe suite
  • Audition
  • bit2material
  • Illustrator
  • Maya
  • Perforce
  • Photoshop
  • premiere
  • quixel suite
  • Substance Designer
  • Substance Painter
  • Unity 5
  • Unreal Engine
  • XNormal
  • ZBrush

Education

August 2015 - August 2019

Game Art at Ringling School of Art and Design

Experience

AUGUST 2015 - AUGUST 2019

Environment Artist at Ringling School of Art and Design

  • Art, Concept, Modeling, Programming, Texturing
  • Updated 4 years ago

To contact this candidate email charris@c.ringling.edu

Contact using webmail: Gmail / AOL / Yahoo / Outlook