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Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Conor Gilmore

Steamroller Studios / Conor Gilmore

Conor Gilmore

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3D Character Animator

San Diego, CA

CONOR GILMORE

858-442-0302 · San Diego, CA 92126

Conorarts19@gmail.com · linkedin.com/in/conorgilmore · Show Reel https://vimeo.com/250039597
I am a creative character animator striving to display real emotion and empathetic scenes in my work. I desire to captivate my audience in a real and powerful way through the characters I create. Click here to view my show reel.

EXPERIENCE

SEPTEMBER 2017 – JANUARY 2018

CHARACTER ANIMATOR, ROOSTER TEETH PRODUCTIONS

  Animated up to 800 frames a week
  Tasked with hand keying shots or more commonly motion captured shots
  Participated in motion capture
  Cleaned up or fixed broken motion capture
  Pushed the performance to fit the characters and style of the show
  Hand keyed the facial performance secondary and addressed all notes from lead animators

and director
  Brainstormed ideas and collaborated with coworkers to help push the performance or fix any

technical problems
  Passed shots across the pipeline to final camera

MAY 2016 – SEPTEMBER 2017

BARISTA, STARBUCKS
  Maintain a calm demeanor during periods of high customer volume by ensuring consistent

and constant customer service
  Consistently provide excellent customer service by building rapport with customers and

conversing with patrons while preparing orders
  Reinforce and uphold operational policies and procedures for cash handling, safety, and

facilities maintenance.

JANUARY 2012 – DECEMBER 2012

GRAPHIC ANIMATOR, BADCAB PRODUCTIONS
  Collaborated with small production team on introduction logo animation and credit roll for

documentaries and advertisements
  Created logo design and graphics using Adobe Photoshop
  Created animation and effects using Adobe After Effects
EDUCATION

2014 – 2017

3D CHARACTER ANIMATION PROGRAM, ANIMSCHOOL
 Animation (Greatest Guitar Player) included in AnimSchool Show Reel for CTN 2016
 Work with mentors and fellow students to help improve each other’s animation skills  Create appealing animation for     show reel using Maya, Photoshop & Premiere Pro

2013 – 2015

ART, ANIMATION AND FILM, PALOMAR COMMUNITY COLLEGE

 Life drawing, Portraiture drawing and painting
 Film editing using Final Cut and Introduction to Animation using Maya

2008 – 2012

HIGH SCHOOL, MILL CREEK ACADEMY

  Participated in four years of Competitive Speech
  Won tournament champion in Humorous Interpretation at five events during senior year.

Performing to audiences up to 200 people
  Won tournament champion in Duo Interpretation at three events during senior year.

Performing to audiences up to 200 people
  Choreography and character development for both speeches, as well as collaboration with a

partner for the Duo Interpretation speeches performed at ten tournaments
  Participated in Speech club, working with other students and mentors to improve our performances

PROFESSIONAL SKILLS

  Autodesk Maya – Primarily 3D character animation
  Acting and visual storytelling
  Strong understanding of the 12 principles of animation

 Ability to bring characters to life
 Innovative and high attention to detail  Adobe After Effects, Premiere Pro and Photoshop

INTERESTS
Animation, film, Star Wars, rock climbing, dancing, acting, art, comedy

Experience

2017-2018

3D Character Animator at Rooster Teeth

 Animated up to 800 frames a week
 Tasked with hand keying shots or more commonly motion captured shots
 Participated in motion capture
 Cleaned up or fixed broken motion capture
 Pushed the performance to fit the characters and style of the show
 Hand keyed the facial performance secondary and addressed all notes from
lead animators
and director
 Brainstormed ideas and collaborated with coworkers to help push the
performance or fix any
technical problems
 Passed shots across the pipeline to final camera

  • Animation
  • Updated 2 years ago

To contact this candidate email conorarts19@gmail.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook