Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Daniel Selvia

Steamroller Studios / Daniel Selvia

Daniel Selvia


UI Technical Designer


Professional Experience


Lucerna Studios – Medieval Math VR                            Apr 2018 – Aug 2018

Project Manager / UI Developer

*Managed development of an Educational VR game developed in Unity

*Handled game design documentation, bug tracking, and task distribution

*Prepared and presented progress for scale-up investors

*Designed and implemented diegetic UI systems

Educational Experience


Studio Scapbot – Snowfall Village                                   Dec 2018 – Present

Technical Designer / UI Developer

*Designed UI systems for a social simulation game developed in UE4

*Implemented 3D UI menu system with character status feeds and inventory

*Developed overworld map navigation through a virtual cursor

*Worked closely with team of 15 programmers, artists, and designers


Trust the Process – In Harmony                                                    June 2019

UI Developer

*Contracted to design and develop HUD elements

*Designed for a 3D Rhythm based combat game to be released on Xbox One

*Elements include Beat tracker, Health Bars, Focus Points and New Location Banners

*Developed UI Shaders to incorporate into the elements creating robust effects


Adaptive Immersions – Drone Fleet Simulation                  January – May 2019

Tech Designer

*Designed UI and HUD for drone fleet planning and flight simulation

*Programmed Drone flight controls and displayed sufficient data to user

*Worked on spline based drawing system for flight planning on the overworld map

*Developed waypoint and mission system for delivery of packages


KittyLand Studios – KittyLand                                                   May 2019

UI Developer

*Worked on a five-week family-friendly mobile game project

*Designed gameplay about collecting cats

*Developed sprite animation and movement mechanics in a 3d environment

*Designed and implemented UI and gameplay mechanics


Study Game Studios – Chronicles of Egypt                   Aug 2017 – Dec 2017

Project Lead / UI Developer

*Designed and developed educational strategy game over 16 weeks in UE4

*Presented development progress in milestone presentations to professor and class

*Designed and implemented UI

*Conducted research and designed in game curriculum



  • Adobe Xd
  • Agile Methodologies
  • Articy Draft
  • Blueprints
  • C#
  • C++
  • Perforce
  • Photoshop
  • UE4
  • UMG
  • Unity
  • Visual Studio


Aug 2018 - Dec2019

M.S. Interactive Media at UCF - FIEA

We are encouraged during the final semester (Aug 2019-Dec 2019) to pursue jobs/internships during those months

Aug 2013 - Dec 2017

B.A. Digital Media at UCF


Apr 2018 - Aug 2019

Project Manager / UI Developer at Lucerna

Jan 2019 - May 2019

Tech Designer at (Contract) Adaptive Immersions

Contracted through grad school to develop drone fleet management and flying simulation for commercial package deliveries. It was presented at drone conference.

  • Integration
  • Updated 1 year ago

To contact this candidate email selviadaniel94@gmail.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook