About

Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Daniel Danger Smith

Steamroller Studios / Daniel Danger Smith

Daniel Danger Smith

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Software Engineer

Orlando FL

TECHNOLOGY SUMMARY
Programming Languages
C++, C#, PHP, Lua, VB.Net, ActionScript 2/3
Game Engines
Source Engine, Unreal Engine, Unity 5
Software
Visual Studio, Maya, Modo, Photoshop, SpeedTree, World Machine
EXPERIENCE
Gameplay Programmer​ — Corrupted Pixel
2014 – PRESENT
● Built and Maintained new features, projects and gameplay systems.
● Collaborated with designers to build more effective gameplay systems.
● Developed Accounts & Economy systems.
● Integrated several projects into Steamworks.
Tech Artist ​— Digital Animation & Visual Effects School
MAY 2017 – JUNE 2017
● Rigged and Implemented Weapons into pipeline
● Used WorldMachine to create terrain
● Developed Various Tools to speed up pipeline
Software Engineer​ — Imperial Community Inc
2013 – 2014
● Built and Maintained new features, projects and gameplay systems.
● Maintained day to day operations.
● Maintained Servers and infrastructure
EDUCATION
Digital Animation & Visual Effects School
AUGUST 2017, Game Production Diploma
Massachusetts Institute of Technology
2015 – 2016, edX Online
Harvard University
2014 – 2015, edX Online
ACHIEVEMENTS
Developed content for the Steam Workshop with 1,000,000+ unique subscribers
Developed a Gameplay Demo on the Oculus Dk2

Skills

  • C++
  • Source Engine
  • Visual Studio
  •  ActionScript 2/3
  •  C#
  •  Lua
  •  Maya
  •  Modo
  •  Photoshop
  •  PHP
  •  SpeedTree
  •  Unity 5
  •  Unreal Engine
  •  VB.Net
  •  World Machine

Education

2016-2017

Game Production Diploma at Digital Animation & Visual Effects School

2015 - 2016

edX Online at Massachusetts Institute of Technology 

2014 - 2015,

edX Online at Harvard University 

Experience

2014 - PRESENT

Gameplay Programmer at Corrupted Pixel

● Built and Maintained new features, projects and gameplay systems.
● Collaborated with designers to build more effective gameplay systems.
● Developed Accounts & Economy systems.
● Integrated several projects into Steamworks.

MAY 2017 - JUNE 2017

Tech Artist at Digital Animation & Visual Effects School

● Rigged and Implemented Weapons into pipeline
● Used WorldMachine to create terrain
● Developed Various Tools to speed up pipeline

2013 - 2014

Software Engineer​ at Imperial Community Inc

● Built and Maintained new features, projects and gameplay systems.
● Maintained day to day operations.
● Maintained Servers and infrastructure

  • Programming
  • Updated 3 years ago

To contact this candidate email dannydangersmith@gmail.com

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