Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Daniel Sabogal Hinestrosa

Steamroller Studios / Daniel Sabogal Hinestrosa

Daniel Sabogal Hinestrosa


Game Producer

North Carolina


(407) 821 – 6674  • dansabhin@gmail.com  • www.dansabhin.com  • www.linkedin.com/in/dansabhin/ ___________________________________________________________________________


I am a highly technical producer with experience in leading people, creating and maintaining schedules, and managing team knowledge. I have solid presentation and communication skills, and I am experienced in preparing projects for stakeholder review. I leverage my work in the game industry with more than 10 years of experience in IT working in multidisciplinary and international projects for some of the most important companies in the Latin-American region, always focusing on excellence in delivery.


Certified SCRUM Master
Jira/ Bug and task tracking
MS Project/ Office 365
Google Suite
Fluent in Spanish
Attention to detail
Conflict resolution
Communication and presentation  skills
Fluent in French
Game Design
Unreal Engine
Unity 3D Engine
Cloud Technologies


Epic Games                                                                                                               Raleigh, NC

Production Assistant – Unreal Engine Team                                                         October 2018 – Present

Defining, tracking and maintaining working plans and tasks on a live product
Responsible for timely delivery and quality on individual tasks for a geographically distributed team
Giving updates to stakeholders on critical path activities
Overseeing daily play test reports to inform developers about engine performance.
Acting as a liaison between the engine team, release management , platform and competitive team.
Processing third party software request and submitting tracking files to the repository using perforce.
Pitching and contributing on initiatives for future team developments.

Incendiary Entertainment Division Winter Park, FL

Lead Producer – Fury Strike June 2017 – October 2018

Published a fighting game on STEAM (Fury Strike). The game was presented during RTX2018, in Austin, TX.
Familiar with the process of publishing to Steam and Google Play Store. I have published 4 games
Experienced managing external stakeholders such as Rooster Teeth, a broadcasting and entertainment company, and Rebl Hq, Full Sail University’s YouTube channel.
Leader of a team of 35+ people with very different skill-sets, producers, designers, programmers, artists, composers, sound designers, writers and actors.
I supervise the process of hiring and assigning resources to projects
I have worked with a Mocap studio and I know the steps to take the recorded performance to the engine.
Led the proper implementation of SCRUM by the inclusion of daily Stand Ups and Sprint management (capacity planning, scheduling, task tracking, using metrics, etc.).
Responsible for 19 projects including 14 games, 4 mobile apps, and 1 project to build development tools.
Worked in a broad variety of genres: FPSs, RTSs, Strategy and Resource Management, Trivia, VR, Educational, Casual and Fighting games.


Sr. Delivery Specialist July 2012 – February 2017

Leader of a team of 10 highly skilled professionals delivering projects across the Latin American region
Worked hand in hand with project managers in the creations of schedules and contingency planning.
Rapid acquisition of new skills to deliver quality services and help train the rest of the team. As a senior specialist, I was expected to learn new technologies fast.


Delivery Specialist November 2006 – June 2012

As an IBM pSeries virtualization expert I led the standardization process of the implementation services. A challenge here was communicating with all the specialist and figuring out what they considered essential.
I worked on projects that required travelling to different cities and presenting to stakeholders at an executive level. I needed to learn different styles of communication to ensure every member of the team was well informed.


Full Sail University, Winter Park, FL – Game Design MS – March 2018 – SALUTATORIAN
Pontifical Xavierian University of Colombia– Management Technology Graduate Degree – October 2015
The National University of Colombia – Systems Engineer, BS – August 2006


  • attention to detail
  • Certified SCRUM Master
  • Cloud Technologies.
  • Communication and presentation skills
  • Conflict Resolution
  • Fluent in French
  • Fluent in Spanish
  • Game Design
  • Google Suite
  • Jira/ Bug and task tracking
  • MS Project/ Office 365
  • Perforce/github
  • Unity 3D Engine
  • Unreal Engine


End March 2018

Game Design Master at Full Sail University

End October 2015

Management Technology Graduate Degree at Pontificial Xaverian University

End August 2006

Systems Engineer Bachelors at National University of Colombia


Start October 2018/ current

Production assistant at Epic Games

June 2017 – October 2018

Lead Producer-Fury Strike at Incendiary Entertainment Division

July 2012 – February 2017

Sr.Delivery Specialist at Dell EMC Colombia

November 2006 – June 2012

Delivery Specialist at IBM Colombia

  • Technical
  • Updated 1 year ago

To contact this candidate email dansabhin@gmail.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook