Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Derek Shiu

Steamroller Studios / Derek Shiu

Derek Shiu


Technical Animator

Seattle, WA


demo reel: derekshiu.com


Derek ShiuTechnical Character Animator

6+ years animation industry experience

8+ shipped titles (mobile, console, PC, VR)

Strong emphasis in hand key animationBuilt character rigs for productionAdvanced VR / AR experience
INDUSTRY EXPERIENCE —————————————————————–Unity Technologies // AnimatorSEPT 2014 – MAR 2017 // Bellevue, WA Created various content for demo, showcase and Asset Store purposesAnimation duties varied from gameplay animation for mobile devices, to cinematic sequences for VR. All hand keyedLearned and assumed additional roles as the team’s needs expanded, became familiar with simulated destruction and cloth, character rigging, and Unity implementationConsistent research and development towards VR production standardsImplemented animation assets into UnityCollaborated with Unity partners to create content for their specific needs
Airtight Games// AnimatorDEC 2012 – NOV 2013// Redmond, WA Cleaned and polished motion capture data for in-game and cinematic useWrote technical documents for studio use regarding the implementation processBrought raw motion capture data through a pipeline to produce high quality game cinematicsWorked heavily with camera animation and cinematic sequencesCaptured motion data with XSENS for game animations

Griptonite Games// Artist IMAY 2010 – NOV 2012// Kirkland, WA Responsible for creative and fun animation for multiple published game titlesAnimated cinematic sequences for games based on Penguins of Madagascar and Sesame Street propertiesWeight painted and rigged playable Characters and their interactive assetsCreated character personality for My Dragon and oversaw animation quality for the projectArt Character AnimationCreature Animation Facial Animation Character RiggingSkin WeightingMotion Capture Life DrawingStoryboarding


Autodesk MayaAutodesk Motion BuilderUnity Fracture FXFacewareAdobe Photoshop HTC VIVE Oculus
EDUCATION ——————————————————————————Animation Mentor // Advanced Character AnimationSEPT 2009 – DEC 2010
University of Washington // Bachelor of Arts, Interdisciplinary Visual ArtsSEPT 2004 – JUNE 2008, Seattle, WA

  • Animation
  • Updated 3 years ago

To contact this candidate email dereklshiu@gmail.com

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