Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

Latest News

Press enter to begin your search

Eric Truitt

Steamroller Studios / Eric Truitt

Eric Truitt


Gameplay Programmer/Generalist

Orlando, FL


Creative and efficient Gameplay Programmer experienced in C++ and C# using Unity and Unreal Engine 4. Experienced in all aspects of game design and development from planning to programming.  Thorough understanding of Object Oriented Programming and Agile Development processes and procedures.  Demonstrated capacity for learning and implementing new software features. Strong 3D-Math and debugging skills. Excellent communicator with demonstrated integrity, resilience and ability to work with minimal to no supervision.


Bachelor of Science – Game Development, Full Sail University, Winter Park, FL                   October 2016

Associate of Arts – General Education, University of North Florida, Jacksonville, FL             August 2013


Platforms:  Windows

Programming:  C++, C#, 3D Math, OOP, Direct 3D, SCRUM

Game Engines:  Unity, Unreal Engine 4

Software:  Visual Studio, Perforce, Hansoft, Git

Office Software:  Microsoft Word, Excel, PowerPoint, Visio


Brutal Berserker

·         Used UE4 blueprints to implement and design AI for “Crawler” enemy


·         Used C# to create and implement the main playable character

·         Designed layout for “Courtyard”, “Tower”, and “Tutorial” levels

·         Used C# to design and implement AI for “Slime”, “Fireball”, and “Knight” enemies

·         Used C# to created destructible pieces

Super Mario Clone

·         Used C++, Direct2D and OOP to create a replica of Super Mario Bros. level 1-1

9 to 5

·         Participated in competition during 2nd month of Game Development degree program with no prior programming knowledge

·         Assisted team with game design ideas during planning

·         Created XML scripts for in game dialogue and story


BROOKS BROTHERS, Jacksonville, FL        2010 – 2013

Floor Manager

Provided courteous and quality service to customers of this high end retailer of luxury apparel.  Developed long-term relationships with clients to achieve profitable business results.  Professionally engaged the community through marketing and outreach events with relevant organizations in order to develop new business.

Manage staff in absence of Store Manager and Assistant Manager
Recognized by the Vice President of Retail Operations for outstanding customer service.

LACOSTE, Jacksonville, FL         2008 – 2010

Sales Supervisor

Prepare store for opening and closing and ensure staff achieves designated sales goals while providing outstanding customer service. Manage staff in the absence of the Managing Director and Sales Manager. Assist with visual merchandising.  Develop customer contact database and maintain periodic communication to encourage future sales.

·         Consistently achieve personal sales goals

Recognized at annual store meeting as being the employee who best exemplifies the personal and professional characteristics desired by Lacoste
Achieved an overall score of 94% on secret shopper evaluation for factors including store presentation, product knowledge, customer service and interpersonal skills
Co-recipient of the “Gold Croc” award for innovative thinking in the area of merchandise sales and promotion


Full Sail Course Director Awards:  Programming 1, Structure of Game Design, Operating Systems

Full Sail Advanced Achievement Award:  Game Development Program for class of October 2016


  • 3D Math
  • C#
  • C++
  • Direct 3D
  • Git
  • Hansoft
  • OOP
  • Perforce
  • Scrum
  • Unity
  • Unreal Engine 4
  • Visual Studio


Nov 2013 - Oct 2016

Bachelor of Science - Game Development at Full Sail University

Full Sail Course Director Awards: Programming 1, Structure of Game Design, Operating Systems

Full Sail Advanced Achievement Award: Game Development Program for class of October 2016

  • Programming
  • Updated 3 years ago

To contact this candidate email erictruitt@fullsail.edu

Contact using webmail: Gmail / AOL / Yahoo / Outlook