Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Eric Broe

Steamroller Studios / Eric Broe

Eric Broe


Environment Artist

Casselberry, FL.


High to Low Poly Modeling
Self-motivated and a problem-solver
Strong understanding of modular workflow
Excellent communicator
Skilled in making textures/materials for PBR engines
Ability to learn new software in a timely manner

Passionate about my work

UV Mapping


Expert: Maya

Intermediate: Unreal Engine 4, Substance Painter 2, ZBrush, Bitmap 2 Material, and Microsoft Office

Working Knowledge: Substance Designer, and SpeedTree


10/2015 - 03/2017

Student at Full Sail University


03/2016 - 03/2017

3D Environment Artist at Federal Work study

Created assets on 12 separate games for Game Dev teams during their final project.

  • Art, Modeling
  • Updated 3 years ago

To contact this candidate email ericbroe83@gmail.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook