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Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Eric Truitt

Steamroller Studios / Eric Truitt

Eric Truitt

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Game Developer

Winter Park, FL

  • EDUCATION
    • Full Sail University – Winter Park, FL
      • Game Development Bachelor of Science
      • Graduated Oct. 2016
    • University of North Florida – Jacksonville, FL
      • Associate of Arts
      • Graduated May 2008
  • ACADEMIC EXPERIENCE
    • “Brutal Berserker”
      • Developed for PC using Unreal Engine 4
      • Used UE4 blueprints to implement and design AI for “Crawler” enemy
      • Used UE4 blueprints to implement “Wall-Walking” system for “Crawler” enemy
      • Designed and implemented menu system
    • “Necromon”
      • Developed for PC and Web using Unity
      • Used C# to create and implement the main playable character
      • Designed layout for “Courtyard”, “Tower”, and “Tutorial” levels
      • Used C# to design and implement AI for “Slime”, “Fireball”, and “Knight” enemies
      • Used C# to created destructible environment pieces
    • “Super Mario Clone”
      • Used C++, Direct2D and OOP to create a replica of Super Mario Bros. level 1-1
    • “9 to 5”
      • Participated in Global Game Jam during 2nd month of Game Development degree program with no prior programming knowledge
      • Assisted team with game design ideas during planning
      • Created XML scripts for in game dialogue and story
  • ACADEMIC AWARDS
    • Course Director Award
      • Recieved for excellence in coursework performed during Programming 1, Structure of Game Design and Operating System courses at Full Sail University
    • Advanced Achievement Award
      • Recipient of the Advanced Achievement Award for the Game Development Graduating Class of October 2016. This award is voted on by students and given to one graduate per degree program who showed excellence throughout the entire degree program and is most likely to succeed after graduation.
  • WORK EXPERIENCE
    • Brooks Brothers – Jacksonville, FL
      • Floor Manager,  2010-2013
        • Prepare store for opening and closing
        • Manage staff in absence of Store Manager and Assistant Manager
        • Provide courteous and quality service to customers
        • Develop long-term relationships with clients to achieve profitable business results
        • Professionally engage the community through outreach events to develop new business
        • Recognized by Vice President of Retail Operations for outstanding customer service
    • Lacoste – Jacksonville, FL
      • Sales Supervisor, 2008-2010
        • Prepare store for opening and closing
        • Manage staff in absence of Managing Director and Sales Manager
        • Assist with visual merchandising
        • Develop customer contact database and maintain communication to encourage sales

Skills

  • 3D Math
  • C#
  • C++
  • Direct3D
  • Git
  • Hansoft
  • OOP
  • Perforce
  • Scrum
  • Unity
  • Unreal Engine 4
  • Visual Studio

Education

Nov 2013 - Oct 2016

Bachelor of Science in Game Development at Full Sail University

Sep 2004 - May 2008

Associate of Arts at University of North Florida

Experience

2010 - 2013

Floor Manager at Brooks Brothers

2008-2010

Sales Supervisor at Lacoste

  • Programming
  • Updated 4 years ago

To contact this candidate email erictruitt@fullsail.edu

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