Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Evan Bryan

Steamroller Studios / Evan Bryan

Evan Bryan

B.F.A. degree in Animation                                                                                 April 2016
Brigham Young University


– Maya        -ZBrush        -Substance Painter       -Substance Designer

-Houdini    -Unreal Engine 4         -Unity      -Marmoset Toolbag 3

-Photoshop        -After Effects        -XNormal       -3D Coat

-English                   -Spanish


Character Artist, Vanguards                                                                       August 2015-April 2016

·         Collaborated with riggers and animators to solve clipping issues

·         Modeled the characters and textured the Flame Knight character

·         Created several iterations to improve silhouette


Environment Artist, Relic Hunter, E3 Video Game Competition Finalist       June 2014-June 2015

·         Created a fully functional modular tile set

·         Worked with programmers and artists to solve problems

·         Managed art assets and their transfer into the game

·         Designed prototype levels in-engine

·         Set dressed the final build with the tile set I made


Previs Artist, Rams Horn, College Television Award Winner          December 2013-August 2014

·         Set up cameras

·         Timed animation

·         Completed shots on time with multiple iterations

·         Worked hand-in-hand with riggers and modelers


Research Assistant, BYU Center for Animation                                            June 2014-April 2016

·         Assigned and managed assets for up to 25 artists

·         Managed team goals and influenced productivity

·         Instructed team members on the use of Unreal Engine and Unity


September 2010 - April 2016

BFA Animation at Brigham Young University


June 2014 - April 2016

Research Assistant at Brigham Young University Department of Animation

  • Art, Modeling, Texturing
  • Updated 4 years ago

To contact this candidate email evan.c.bryan@gmail.com

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