Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Evan Darling

Steamroller Studios / Evan Darling

Evan Darling

Evan Darling

Level Designer

Bradenton, FL | Willing to Relocate| 941-281-9085 | emdarling95@gmail.com

Game Projects

Missile Command (PC) (Orig. Project February/March 2017) Revamp – March/2018 – April/2018

Game Designer, Unity3D

• Comprehensively overhauled and re-balanced a majority of the original group project’s systems using C#, with a focus on pacing and implemented a new wave-based progression system. • Designed and developed a new quest system and implemented 2 missions, with accompanying rewards and balanced the missions to match the existing systems of the game.

• Designed and developed 2 player combat abilities and their behaviors and balanced them around the existing enemy AI systems and behaviors.

Hirstaang Estate – Skyrim Mod (PC, XB1, PS4) September/2017 – October/2017

Level Designer, Creation Kit – Skyrim

• Designed and implemented 2 player owned houses using the Creation Kit level editing toolset and created an immersive and engaging environment using visual composition skills.

• Published and maintained download ready versions for 3 platforms and made sure to meet each platform’s specific publishing requirements.

Soul Kin (PC) March/2017 – July/2017

Game Designer, Unity3D

• Designed and was responsible for owning 6 levels and worked through my designs to promote cooperation and interactivity between the players.

• Created and maintained design documents including a 62-page game design document outlining the critical information of the game using Microsoft Office and Excel.

• Created an organized workflow and structured asset hierarchy using Perforce while working with 4 other designers, over the 4-month development period.

• Communicated with a team of 4 artists and used Trello and in-person meetings to collaborate effectively regarding the finalized artistic vision for the game and my responsibility to achieve it.

• Pitched the initial design concepts using written and verbal presentation skills with accompanying Microsoft PowerPoint presentations.


Full Sail University, Game Design Bachelor of Science, Graduated August 2017

Winter Park, FL

• 3.65 GPA

• Perfect Attendance


  • Basic Papyrus Scripting (Skyrim)
  • Blockout
  • Creation Kit toolset
  • Game Design Documentation
  • Intermediate C#
  • Iteration
  • Level Design
  • Level Flow
  • Microsoft Excel
  • Perforce
  • Playtesting
  • Rapid prototyping
  • Trello
  • Unity3D
  • Visual Composition


November 2015/August 2017

Game Design, Bachelor of Science at Full Sail University

Perfect Attendance

  • Integration
  • Updated 2 years ago

To contact this candidate email emdarling95@gmail.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook