Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Francisco Carrera

Steamroller Studios / Francisco Carrera

Francisco Carrera



Orlando, FL

Francisco Carrerá


(787) 671-4047



  • Balancing
  • C#
  • Javascript
  • JIRA
  • Level Design
  • Perforce
  • QA
  • Scrum Certified
  • System Design
  • Unity3D
  • Unreal Engine 4
  • Visual Studio
  • VR Development


September, 2015 - September, 2016

Master's in Game Desgn at Full Sail University

July, 2003 - May, 2007

Bachelor's in Business Administration at Carnegie Mellon University


January, 2017 – Present

Producer at Netherstrike Studios

Producer for published mobile title as well as a currently in-development title. Responsible for all project management, scheduling, setting task backlog and priority, and setting project milestones.

Responsible for seeing production through all steps of the development life cycle.
Called on to anticipate and solve potential problems quickly and efficiently.

September, 2016 – December, 2016

Producer, Game Designer, Developer at Backlot Realities

As part of a small VR studio team, entrusted to reschedule project and deliver final product.

Designed and implemented new puzzles, achieving a closer unified theme and a more logical progression to game flow, while remaining true to the original vision.
Scripted new functionality in Unity using C# in order to deliver a polished project on time.
After reprioritizing deliverables and milestones, we were able to successful hit deliver date.

May, 2016 – September, 2016

Producer at CelleC Games

Coordinated with internal and external teams, managing a 20-person team.

Responsible for backlogs, sprints, meetings, product specifications, user stories, test plans, and release checklists, for design, development, art, and writing.
Communicated across management, and multidiscipline teams.
Assisted the studio with transition into agile development and SCRUM.

August, 2014 – May 2016

Designer, Developer (contract) at Heptade Studios & Zoggle, Inc.

Worked as a freelancer fulfilling various roles

Designed, prototyped and implemented multiple game systems.
Tracked, documented, and resolved bugs throughout development in a QA capacity.
Created a scaling micro-transaction system with accompanying monetization plan.
Designed, implemented and animated creature abilities into custom game engine.
Created a comprehensive marketing and community outreach plan.

July, 2007 – August, 2014

Project Manager at Carrera Architects

Responsible for updating firm’s operations to address existing problems, control expenses and budget, identify hidden issues and anticipate future pitfalls.

Worked with cross-discipline teams in complex projects, updated clients, and tracked progress to ensure project milestones where completed on time and within budget.
Broke down known problems and underlined at that moment, unknown issues that limited productivity and smooth operations.
Established a project management system to markedly improve interdepartmental communications issues and increase company cohesion.

  • Technical
  • Updated 3 years ago

To contact this candidate email franciscocarrer@gmail.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook