About

Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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George Crudo

Steamroller Studios / George Crudo

George Crudo

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Technical Artist

Orlando, FL

I am a software engineer, technical artist and 3D artist with 5+ years of professional experience working in the military simulation industry. I have worked with teams throughout the development pipeline from creating fully textured and animated art assets to programming fully interactive and working simulation experiences. I am a self-motivated learner and problem solver. Having a wide range of skills and experience makes me an asset and effective communicator for any development team

Skills

  • 3ds Max
  • ActionScript
  • C
  • C#
  • C++
  • Flash
  • Java
  • Javascript
  • Keyshot
  • Marmoset Toolbag
  • Marvelous Designer
  • Maya
  • Photoshop
  • Python
  • Quixel
  • Substance Painter
  • Unity
  • Unreal
  • XNormal
  • ZBrush

Education

May 2016

BS in Computer Science at University of Central Florida

May 2016

BA in Digital Media - Game Design at University of Central Florida

Experience

11/16 - 5/19

Software Engineer / Tech Artist at Lockheed Martin

• Working in the Unity Engine and scripting 3D assets using C#
• Integrating 3D PBR textured assets into Unity and PREPAR3D
• Writing Maxscripts to aid with creating 3D assets more efficiently
• 3D Modeling, UV mapping and retopologizing hard surface 3D Assets for training simulations utilizing Autodesk 3ds Max
• Texturing 3D assets using a PBR Workflow in Substance Painter, Quixel and Photoshop. Working with establishing a PBR Content pipeline
• Working in the PREPAR3D engine to add new features or fix bugs using C++
• Experience working with task tracking products Jira and Trac

5/14 - 11/16

Assistant in Simulation at UCF Institute for Simulation and Training

• Working in the Unity engine writing code and troubleshooting in C# and Javascript scripting languages
• Research and development for military simulation applications for PC, Android and pioneering development for AR with the Microsoft HoloLens
• Working in C++ and Java programming languages for Android applications
• Working with GIS data in Global Mapper, VBS2 and VBS3

7/18 - 11/18

Freelancer at Just Play Products

• Creating digital sculptures in Zbrush for 3D Printing
• Working under a well-known video game license for a line of 10 figures and ensuring that 3D models meet licensor approval

  • Technical
  • Updated 1 year ago

To contact this candidate email georgecrudoart@gmail.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook