George Rafael Fleites
Hello Steamroller Studios!
Please see the attached links for my linkedin profile resume:
2018 Call of Duty: WW2 Reel:
2017 Reel is on my site:
Bachelors of Fine Arts in Animation at Savannah College Of Art and Design
January 2017 - Present
Animator at Sledgehammer Games
Privileged to work with animation director and team leads to create in-game and cinematic content, both motion capture and hand keyed animation, for Call Of Duty: World War II.
Collaborating with Single Player animation team to help create level specific scripted animations.
Gaining first hand experience planning for animation needs and directing live motion capture shoots to then implement animations in-game and polish to final.
Contributing to Multiplayer animation team to create new and more responsive NPC 3rd person animations.
Working closely with AI systems to create more immersive and responsive in-game animation sets and mechanics for ally and enemy types.
Partnering with directors, fellow animators, game designers, and engineers to create new multiplayer cinematic content from pre-vis to final in-engine implementation and execution.
March 2015 - January 2017
Cinematic Animator at 2K Games
Refined motion capture data and strengthening character performance for cutscenes and cinematics in WWE2K16 and WWE2K17.
Keyframe animated facial, lip-sync, hands, prop, and rope animations.
Blended raw animation data to stage and build sequences and implemented camera animation in production layout.
Utilized proprietary tools to program and finalize cutscene and cinematics in the game engine.