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Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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George Rafael Fleites

Steamroller Studios / George Rafael Fleites

George Rafael Fleites

Hello Steamroller Studios!

Please see the attached links for my linkedin profile resume:

https://www.linkedin.com/in/george-r-fleites-aa82b361/

2018 Call of Duty: WW2 Reel:

https://vimeo.com/295041636/7df6d85b24

2017 Reel is on my site:

www.georgefleites.com

Education

2012-2014

Bachelors of Fine Arts in Animation at Savannah College Of Art and Design

Cum Laude

Experience

January 2017 - Present

Animator at Sledgehammer Games

Privileged to work with animation director and team leads to create in-game and cinematic content, both motion capture and hand keyed animation, for Call Of Duty: World War II.

Collaborating with Single Player animation team to help create level specific scripted animations.

Gaining first hand experience planning for animation needs and directing live motion capture shoots to then implement animations in-game and polish to final.

Contributing to Multiplayer animation team to create new and more responsive NPC 3rd person animations.

Working closely with AI systems to create more immersive and responsive in-game animation sets and mechanics for ally and enemy types.

Partnering with directors, fellow animators, game designers, and engineers to create new multiplayer cinematic content from pre-vis to final in-engine implementation and execution.

March 2015 - January 2017

Cinematic Animator at 2K Games

Refined motion capture data and strengthening character performance for cutscenes and cinematics in WWE2K16 and WWE2K17.

Keyframe animated facial, lip-sync, hands, prop, and rope animations.

Blended raw animation data to stage and build sequences and implemented camera animation in production layout.

Utilized proprietary tools to program and finalize cutscene and cinematics in the game engine.

  • Animation
  • Updated 2 years ago

To contact this candidate email Georgerafael1@gmail.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook