Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Heather Adams

Steamroller Studios / Heather Adams

Heather Adams

I worked at a small independent game studio in NYC for over 5 years. While at Reentry Games I grew as an artist, a creative thinker, a leader, and a business person.


  • Created unique animations for each in-house character.
  • Created simple rigs for each in-house character.


  • Created 2D character and prop designs for both in-house games and external clients.
  • Used a range of visual styles while considering production costs.


  • Created new visual effects out of pre-existing packs and materials to meet our project needs.
  • Took pre-made visual effects and made them more efficient for low-end gaming devices, while maintaining original quality.


  • Helped manage external contractors for sound design, marketing, UI/UX production and integration, and 3D asset production.
  • Used project tracking software to ensure deliverables were transparent to the team and on-time for our deadlines.


  • Gave ideas, opinions, and feedback on all aspects of game design, including monetization, mechanics, and content.


  • Brought 3D assets into Unity and made game ready prefabs.
  • Helped guide the company’s art pipeline and development of art tools that streamlined the production process.
  • Helped co-develop UI style guide with UI consultant.
  • Guided interaction, asset production and integration.


  • Worked with User Acquisition experts to help guide production of marketing materials for Steam and mobile app stores.
  • Directed production of app store trailer.
  • Helped design marketing materials for PAX Prime and PAX East displays.


  • Character Animation
  • Character Design
  • Game Design
  • Rigging/Skinning
  • Unity3D Visual Effects


August 2005/May 2010

Computer Animation at Ringling College of Art and Design


May 2012/August 2017

Animation & Visual Effects Lead at Reentry Games, Inc

At Reentry Games I worked on the game Ember Strike.
I also helped with Reentry’s collaboration on a couple of potential projects with external clients during the design phase.

  • Animation
  • Updated 3 years ago

To contact this candidate email heather@hadamsart.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook