Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Hunter Reese

Steamroller Studios / Hunter Reese

Hunter Reese


Game Designer

Omaha, NE


13418 Glenn St.| Omaha, NE 68138 | 402.980.5155 | hreese2@gmail.com

Please go to https://hwreese.wixsite.com/businessportfolio to see samples of my work



·        C# programming 2+ years

·        Unity Engine 2+ years

·        Microsoft Office 8+ years



•                  C#

•                  Unity Engine

•                  Maya

•                  Perforce

•                  Google Drive
•                  Prototyping

•                  Trello

•                  Microsoft Word

•                  Microsoft Excel

•                  Microsoft PowerPoint

Soul Kin (PC)

Game Designer/Level Designer/QA

·        Designed and developed a single player system using C# and Unity as well as Prototyped co-op features for single player usability.

·        Designed 10+ levels with Unity and gameplay programming with C#, incorporating multiple puzzles in which players must use their unique abilities to help each other complete the level.

·        Lead the QA of each new mechanical implementation as well as each new level introduced to the game.

AmbiDisaster (Mobile(In-Progress))

Game Designer/Gameplay Programmer

·        Designing and developing the character input/physics system with Unity and C# to have smooth character movement and controls.

·        Creating interactable gameplay objects for the player using Maya, Unity, and C# to give the player multiple unique experiences while playing.

·        Creating and maintaining the Game Design Document (GDD) as well as the GRATIS outline, using Google Drive, Trello, Word, and Excel.

Missile Command (Prototype)

Game Designer/UI Designer/Systems Design

·        Developed and designed UI/UX elements for menus, scoring, high scores, and an upgrade store using Unity 5 UI canvas systems with C#.

·        Designed scoring/economic system using C#, Unity, and Excel in order to have a balanced upgrade/progression system.


Full Sail University – Bachelor of Science in Game Design                                                                                  (August 2017)

Winter Park, FL

•                  GPA: 3.7

•                  Academic Achievements: Salutatorian, Perfect Attendance

•                  Related Course Work: Game Design, Game Development, Level Design, and Prototyping


  • C#
  • Maya
  • Microsoft Office
  • Perforce
  • Photoshop
  • Unity



Unity3d/C# at Full Sail University

Bachelors degree in Game Design

  • Programming
  • Updated 2 years ago

To contact this candidate email hreese2@gmail.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook