Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Ian Robert Smith

Steamroller Studios / Ian Robert Smith

Ian Robert Smith


Game Designer // Developer // 3D Artist // Programmer

Orlando, Florida

Link to full Resume: http://docs.wixstatic.com/ugd/dfbd96_1a16f971949642f4a52e9b465df94c82.pdf

My name is Ian Robert Smith, and I recently graduated from the University of Central Florida with a degree in Digital Media: Game Design. I have developed several student game projects hosted on Itch.io, and I served multiple roles on each individual project typically including Creative Director, Design Lead, Lead Programmer, 3D Artist, and group management / communication responsibilities.

I have a broad skill set including experience working in both Unity and Unreal game engines, and I have taken several Computer Science courses giving me experience in various programming languages including C++, C#, Unreal Blueprints, Python, Java, and Javascript. I am also familiar with using Autodesk Maya, Mudbox, AutoCad, and 3D-Coat to produce 3D art assets.

Some Projects:
Fenrir Unchained: https://dragon3582.itch.io/fenrir-unchained

Super Space Armada: https://lourod1987.itch.io/super-space-armada

Scattered-Sands: https://dreadhawk.itch.io/scattered-sands


  • 3D Modeling
  • 3D-Coat
  • Adobe Photoshop
  • C#
  • C++
  • Game Design
  • Game Development
  • Game Programming
  • Maya
  • Mudbox
  • Unity
  • Unreal
  • Unreal Blueprints


2014 - 2017

B. A. in Digital Media: Game Design at University of Central Florida

3.5 G.P.A
Recently Graduated: (May, 2017)

Fall 2010 - 2013

Associate of Arts (AA) in Computer Engineering at University of West Florida

3.4 G.P.A


May - August 2016

3D Artist Intern at E2i Creative Studios

Worked on creating 3D art assets for various simulation projects including an underwater virtual swimming experience. Involved concept design, modeling, sculpting, rigging, and animation. Primarily used Maya and Mudbox 3D programs, then imported into the Unreal Game Engine.

May - August 2009

Engineering Intern at Aeronix, Inc.

Worked on various technical projects. One such project involved working with tactical radio hardware, and writing code to send a wireless video/audio stream of data between two devices, and a central hub (with supervised assistance when needed).

  • Art, Modeling, Programming, Technical
  • Updated 3 years ago

To contact this candidate email mazrynth@gmail.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook