Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

Latest News

Press enter to begin your search

Jack Mitchell

Steamroller Studios / Jack Mitchell

Jack Mitchell


Game Designer

Orlando FL

Experienced Game Designer with over 4 years of hands-on professional gaming industry background and 6 years of experience using Unity 3D. Adept in Programming, Design, Quality Assurance Testing, Localization, and Capturing Multimedia for Promotional Materials.


BS in Game Design and Programming, University of DePaul in Chicago, College of Digital Media, December 2014

GPA 3.6, Game Design, Intro to Animation, C++ for programmers, Screenwriting, Game Scripting, 3D Animation, Game Fundamentals, Mobile Development, Level Design, Sound Design.


eV Interactive: Robot Arena 3, Air Combat Pilot: WW2 Pacific

[Adult Swim]: Robot Unicorn Attack 2, Duck Game, Mega Coin Squad, Adventure Xpress, Westarado Double Barreled, , Castle Doombad Free to Slay, Delivery Outlaw


Bearded Lady Games, LLC                         July 2018 – Present

Lead Designer and Producer

  • Responsible for leading the development and design of multiple board games.
  • Managed and communicated with external contractors such as artists and manufacturers.
  • Planned and led physical product production and logistics.

Environments and Technologies:

Unity 3D, C#, Audacity, Pixelmator, Adobe Photoshop

eV Interactive, Palatine, IL                        February 2015 – July 2018

Programmer and Production Assistant (Mobile Focus)

  • Developed UI / UX Tools in Unity 3d for mobile and desktop games
  • Responsible for video capture and video documentation for promotional materials (PR)
  • Bridged the gap between the in-house engine and Unity 3D
  • Built Technical Demos in Unity 3D
  • Taught co-workers the Unity 3D Engine
  • Wrote and edited the Game Design Document (GDD)
  • Conducted Market Research of competitors’ products
  • Integrated Steamworks into Unity 3D
  • Created GameObjects from 3D Models
  • Edited and managed audio files and sound effects
  • Responsible for debugging, playtesting, and QA testing
  • Created test planning documents
  • Conducted Virtual Reality (VR) integration research and prototyping (Google Cardboard)
  • Participated in online multiplayer testing
  • Responsible for Localization Management
  • Designed game levels and missions
  • Responsible for Social Media Management

Environments and Technologies:

Unity 3D, C#, Visual Studio, iOS, Android, Adobe Premier, JIRA, Audacity, Agile

[Adult Swim] Games                            Summer 2014

QA Intern

  • Performed compatibility and performance tests for mobile games on iOS and Android
  • Playtested mobile and desktop games for iOS, Android, OSX, Windows, and Linux
  • Pulled crash logs from Mobile Apps, iOS, and Android
  • Compiled feedback on gameplay and design
  • Created test plans for third party test groups
  • Setup and broadcasted a Twitch Stream for marketing purposes
  • Managed the customer service email account

Environments and Technologies:

iOS, Android, OSX, Windows, Linux, JIRA, OBS, Agile

US Foods                                Summer 2011

Front End Web Development Intern

  • Realized web page designs into functional code
  • Performed QA tests of mobile applications
  • Debugged existing code
  • Created and led a presentation to the VP and Directors

Environments and Technologies:

HTML, CSS, Javascript, Jquery, Oracle ADF, Eclipse, Agile



C#, C++, C, Objective-C, Object Oriented Programming, Scripting, Visual Scripting, Java, Javascript, HTML, CSS


Unity 3D, Unreal Engine 4, Final Cut Pro, Adobe Photoshop, Adobe After Effects, Pixelmator, Google Cardboard, Oculus Rift, Eclipse, Xcode, Flash, Autodesk Maya, Clip Studio Pro, JIRA, Visual Studio, Version Control, OBS, XSplit, iOS, Android, OSX, Windows, Linux


  • Adobe After Effects
  • Adobe Photoshop
  • Android
  • Autodesk Maya
  • C
  • C#
  • C++
  • Clip Studio Pro
  • CSS
  • Eclipse
  • Final Cut Pro
  • Flash
  • Google Cardboard
  • HTML
  • iOS
  • Java
  • Javascript
  • JIRA
  • Linux
  • Object Oriented Programming
  • Objective-C
  • OBS
  • Oculus Rift
  • OSX
  • Pixelmator
  • Scripting
  • Unity 3D
  • Unreal Engine 4
  • Version Control
  • Visual Scripting
  • Visual Studio
  • Windows
  • XCode
  • XSplit
  • Programming
  • Updated 1 year ago

To contact this candidate email TheJackMitchell@gmail.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook