About

Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Jeff Linahan

Steamroller Studios / Jeff Linahan

Jeff Linahan

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Software Engineer

Gaithersburg, MD

JEFF LINAHAN

http://jefflinahan.com
jeff.linahan@gmail.com
EDUCATION
Master of Science, Computer Science
Villanova University, PA
THESIS – A Geometric Interpretation of the Gilbert-Johnson-Keerthi Algorithm – December 2015
Bachelor of Science, Computer Science
Villanova University, PA
SENIOR PROJECT – Yu-Gi-Oh! 3Digital Monsters (fangame for Oculus Rift) – December 2014

PROFESSIONAL EXPERIENCE
Lockheed Martin/Leidos – Software Engineer
Gaithersburg, MD
• Demoed computerized flight strip functionality to air traffic controllers
• Software tester and test case author
• Analyzed and fixed memory leaks in air traffic control software using valgrind
• Perl/Bash UNIX scripting
Villanova University – Teaching Assisstant
Villanova, PA
Discrete Mathematics (4 sections)
Computer Graphics with OpenGL
Systems Programming with C and UNIX (2 sections)
Theory of Computation
NASA Jet Propulsion Laboratory – Software Engineering Intern
Pasadena, CA
• Wrote code integrating PQP collision detection library with ROAMS
• Assisted testing Mars Curisoity rover landing simulator
• Adapted ROAMS simulator for use with Lego Mindstorm robots in a classroom setting
Bentley Systems – Software Engineering Intern – Exton, PA
• Worked on Microstation, a CAD software package and Bentleys flagship product
Summer 2011
• Wrote a regression testing utility for Bentleys internal data format
• Translated linear algebra code from C# to C++ to improve performance and maintainability
PROGRAMMING LANGUAGES
C++, C, Java, Common Lisp, BASIC, Python, Perl, Prolog, Bash, Haskell
PUBLICATIONS
• ”Improving the Numerical Robustness of Sphere Swept Collision Detection,” https://arxiv.org/abs/1211.0059
November 2012
• ”A Geometric Interpretation of the Gilbert-Johnson-Keerthi Algorithm,” http://arxiv.org/abs/1505.07873
May 2015
COMPETITIONS
2011 CCSCE programming contest – 2nd place
2010, 2011, and 2012 ACM International Collegiate Programming Contest – Participated
2008 The Game Creators NVIDIA Competition – Asteroids – Participated
April 2007 Dark Basic Pro Coding Challenge – Superpong – Won
December 2006 Dark Basic Pro Coding Challenge – Coin Collectathon – Participated
2006 Delaware Valley Science Fair – Sorting Algorithms in Visual Basic – 2nd place in Computer Science
GAMES AND OTHER PROJECTS
• Dark Basic Pro: Pong, Breakout, Asteriods, Pac-Man, SuperPong, Coin Collectathon, Mekal – a 3D
platformer
• Java: Super Smash Bros. clone, newtonian gravity simulation
• C++: Yu-Gi-Oh! 3Digital Monsters – fangame for the Oculus Rift in DirectX 10, 3D coin collectathon,
symbolic derivative calculator, chemical equation balancer, Go
• Common Lisp: Magic The Gathering Simulator

Skills

  • 3D Math
  • C++
  • Common Lisp

Education

January 2015 - December 2015

Master of Computer Science at Villanova University

August 2010 - December 2014

Bachelor of Computer Science at Villanova University

August 2010 - December 2014

Minor in Mathematics at Villanova University

  • Programming
  • Updated 4 years ago

To contact this candidate email jeff.linahan@gmail.com

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