Game Designer for Wheelbarrow Warrior (July 2017- Present)
-Designed the Analytics side of the project.
-Helped find trouble areas in the game that might be progression blocking.
-After looking at the results of tests, I would report to the team where, when and why the player was acting in that certain manner.
-In order for me to gather analytics in game, I had to place triggers and scripts in game.
Conquerors Program for Madden Mobile (November 2017 – December 2017)
-This program stacked all the hardest live events Madden Mobile had to offer against the player.
-At the end of the program, the player would earn one of the best players in the game, like a raid.
-To make the program fair to all players new and veteran alike, I made it so the players had to beat the program with the same lineup, that way the player had to have skill to beat it.
Quality Analyst II at Electronic Arts, Orlando, FL (November 2017 – November 2018)
-Worked with Designers to validate that their work didn’t have any issues in it using various methods such as data analyzing and adhoc.
-Worked in high stress environments to get rushed content to the player without issue.
– Helped improve the test plans so they are accurate and easy to read.
-Helped onboard and train new Analysts.
Game Design Bachelor of Science at Full Sail University September 29, 2017
- Data Design
- Fallout 4 Creation Kit
- Level Design
- Unreal 4
10/15/15 - 7/15/17
Game Design at Full Sail University
8/18/17 - Current
Quality Analyst II at Electronic Arts
10/13/18 - Current
Website Engineer at Delmarva Communications