Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Jeremy Bello

Steamroller Studios / Jeremy Bello

Jeremy Bello

Jeremy Bello

Game Designer



I am a Game Designer who is a creative thinker and adaptive to new teams and environments. I am persistent as well as a problem solver who works well in, hands on and group scenarios. I aim to bring new fun game experiences to the gaming community and to keep pushing the game industry forward.

SKILLS – Unity – Blockout – Rapid Prototyping – C# – Microsoft Visual Studio – Playtesting – Game Design – Quality Assurance – Perforce – Game Balancing – Teamwork and Collaboration – Trello – Level Design

Game Designer, Developer | Untitled Personal Project: August 2018 – Present Skills used: Unity, C#, Game Design, Scripting, Debugging, Playtesting, Perforce

Game Designer, Developer | Cyber Substance: January 2018 – May 2018 Designed and scripted weapons, weapon upgrade system, Designed player controls, Scripted player movement, mouse aim, weapon and item pickup. Skills used: Unity, C#, Game Design, Scripting, Debugging, Playtesting, Rapid Prototyping, Perforce, Trello

Game Designer, Developer | 3D Space Invaders: December 2017 Designed new ship abilities. Scripted player movement and shooting, screen warp, moving background, player sounds and particle effects. Skills used: Unity, C#, Game Design, Scripting, Rapid Prototyping, Perforce

Game Designer, Developer | Frazzy: April 2017 Designed Progression, Scripted music and sound effects, Found assets for enemies and sound. Skills used: Unity, C#, Game Design, Scripting, Debugging, Rapid Prototyping

Marketing & Social Media Assistant | Keen Growth Capital: August 2010 – Present

Game Design Bachelor of Science – Full Sail University: May 2018


08/31/16 , 05/25/18

Game Design Bachelor of Science at Full Sail University

  • Concept
  • Updated 1 year ago

To contact this candidate email JeremyBello2112@yahoo.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook