Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Jose Chaidez

Steamroller Studios / Jose Chaidez

Jose Chaidez


Motion Capture Animator

Los Angeles, CA


Jose Chaidez

11500 Menlo Ave Apt. A

Hawthorne, CA 90250

(424) 376-2425


Have 7+ years working in motion capture animation for AAA games and movies.
Maya and Motion Builder proficient.
Scene Stitching, blending multiple tracks of animation and time warping to create beautiful scenes. Motion Capture stage knowledge with Blade.
Creating character seeds and Body retargets.

August 2010 – December 2017
House of Moves, Los Angeles – Motion Capture Editor/ Body QA.
QA body raw data on Motion Capture Stage.
Body retarget MoCap on 3D Models.
Annotate, login, and deliver data to client.

June 2003 – June 2007
U.S. Army – Multi-Channel Radio Operator.
Track and maintain radio equipment.
Test equipment and look for defects.
Team oriented field.

September  2007 – October 2009
Full Sail, Orlando FL – Bachelor Degree of Computer Science

Character Animation focus on bipedal animation.


  • Maya
  • Motion Builder
  • shotgun


2007 to 2009

Bachelor of Computer Science in Animation at Full Sail


Aug 2010 to Dec 2017

Motion Capture Editor at House Of Moves

  • Animation
  • Updated 3 years ago

To contact this candidate email jose.chaidez@hotmail.com

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