Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Joshua Landman

Steamroller Studios / Joshua Landman

Joshua Landman


Game and Tools Programmer

Saint Charles, Missouri


  • C#
  • C++
  • Git
  • MonoDevelop
  • Perforce
  • Subversion
  • Unity 4.x/5.x
  • Unreal Engine 4
  • Visual Studio (2008 - 2015)
  • XNA 4.0


August 2012 - January 2017

B.S. Game Design and Development at Rochester Insitute of Technology


June 2016 - August 2016

Frontend/UI Engineer Intern at Sony PlayStation

● Identified and remedied issues based on PlayStation 4 ORBIS retail crash reports
o Improved pointer access functions, fool proofing data access
o Worked across save data, multiple game modes, and other front end systems
● Supported other teams by extending UI and data to accompany extending features
● Edited proprietary tool to allow designers and content creators control for new features
o Worked from frontend of tool, to base feature implementation in engine
● Refactored a large system to be data driven in a 20 year old system with other engineers
o Implemented runtime support for data exported from a SQL tool
o Ensured work was backwards compatible and portable with other mature systems
o Expanded debug tools to switch between data formats without needing to recompile
o More robust system with 90% less code
● Implemented new features into a time constrained area while optimizing code

June 2015 - August 2015

Game Software Engineer Intern at Disney Interactive

● Worked with UI, Product, Art, and Design team through 3 release cycles
● Bug fixes in localization, chat, guild, and combat systems
● Implemented tools for content creators to create more dynamic stories
● Participated in annual Hackathon, created 3 new game modes with Art & QA teams
● Contributed to removal and implementation of new Newspaper System
o Created live feature toggles to enable/disable sections on live
o Modified NGUI libraries to create URL linking and inline image generating

  • Programming
  • Updated 3 years ago

To contact this candidate email joshuascottlandman@gmail.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook