About

Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Joshua Henning

Steamroller Studios / Joshua Henning

Joshua Henning

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Game Developer

Orlando, Florida

Joshua Henning

6635 Banner Lake Circle #4207, Orlando, Florida 32821
Telephone:    (904) 553-1470

Email:             Jhenning92@gmail.com

Portfolio:       Jhenning.carbonmade.com

 

Summary:

Passionate video game designer and programmer. Full games designed and created on both back and front ends. Worked both as producer and team member. Experienced working and learning in new environments while developing. Developer well-versed in structuring, creating and implementing interactive games.

 

Engines:

Unreal Engine 4 (1 year) • Unity (2 years)

 

Languages:

C (1 year) • C++ (6 months) • C#(2 years) • Java (1 year) • Javascript (2 years) • Lua (1 year) • Python (6 months) • HTML (2 years) • ActionScript 3 (2 years)

 

Programs:

Perforce • SourceTree • GitHub • Photoshop • Visual Basic • Microsoft Access • Microsoft Excel • Google Analytics • AWS(Amazon Web Services) • Microsoft Windows • Linux

 

Relevant Professional Experience:

Producer/Tech Lead – Trials of Set                                                 08/2016 – 12/2016
Vision Studios                                                                                              Orlando, FL
Designed and built full level game while learning new environment.
Took designer’s mechanics and implemented them into engine to specifications.
Worked on a small team to fulfill a large scoped production in a small time manner.
Developed and managed project plans while quality checking and implementing mechanics into engine.
Executed project maintenance procedures, including project upgrades and server backups.
Optimized game to help increase frame rate and lower overall process usage.

Programmer – Black Sun                                                                  05/2016 – 07/2016
Polygon Playground                                                                                     Orlando, FL
Developed ability to manage time and multitask efficiently.
Worked on a large team to complete an industry level game.
Managed teams source control and implication of assets.
Developed and implemented user interfaces to be used to show player progression.
Mapped industry standard design patterns to existing codebase to derive a database model of the system.

Work History:

Bartender/Server/Trainer                                                                         04/2015-Present

Joe’s Crab Shack                                                                                         Orlando, FL

Skills

  • Leadership
  • mechanic design
  • Programming
  • Self-Driven

Education

07/2011 - 12/2016

Bachelors of Arts: Game Design at University of Central Florida

Heavy focus in programming and mechanic design.

Experience

08/2016 - 12/2016

Producer/Tech Lead at Vision Studios

Trials of Set listed in portfolio

05/2016 - 07/2016

Programmer at Polygon Playground

Black Sun listed in portfolio

  • Integration, IT, Programming, Technical
  • Updated 4 years ago

To contact this candidate email jhenning92@gmail.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook