About

Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Joshua Stanley

Steamroller Studios / Joshua Stanley

Joshua Stanley

Josh Stanley
407-274-4112
JoshStanleyVFX@gmail.com
JoshStanleyVFX.Artstation.com
www.linkedin.com/in/joshstanleyvfx

Objective
To obtain a technical artist position that facilitates a pipeline of creative thinkers.

Education
The Digital Animation & Visual Effects School
Game production, Diploma                                            05/17

Experience
Game Designer
“Operation Cobra”   Turn based strategy game          10/17 – 11/17
·         Designed level layout and flow

·         Created gameplay systems

·         Designed and balanced unit abilities and statistics

Project Manager/Scrum Master –
“SugarTown”             Game trailer cinematic                06/17 – 08/17
“Old West Town”      Unreal 4 Asset Pack                     08/17 – 10/17
“Operation Cobra”   Turn based strategy game           10/17 – 11/17
·         Facilitated Team Communication & Prioritization – Trello, Scrum Standup

·         Evaluated Team Asset Submissions – Assisted Product Owner

·         Administered Source Control Repository for Asset Management- Perforce

Setup Artist/Content Artist
“Tyto”                         Third Person Flying PC Game       03/17 – 05/17
·         Created Character Rigs in Maya – Flying Quadruped, Whale

·         Constructed Visual Scripts in Unreal – Randomized Character Elements

·         Directed Final Rig in Maya – Main Menu Book Prop

·         3D Model & UV in Maya – Modular Environment Assets

·         Wrote & Recorded Voice Talent – Introduction Narration

·         Assisted in creation of promotional art

SOFTWARE & TECHNICAL Skills
·         Maya, Modo

·         ZBrush, Xnormal

·         Photoshop

·         Unreal, Unity

·         Premier Pro

·         Perforce
·         3D Modeling & Texturing

·         Animation – Character, Mechanical

·         Rigging – Characters, Props

·         Gameplay & Level Design

·         Unreal Sequencer

·         Visual Scripting, Complex Blueprint Creation

Skills

  • Animation
  • Modeling
  • Rigging
  • Source Control
  • Texturing
  • Unity Engine
  • Unreal Engine 4
  • Visual Scripting & Blueprints

Education

3/16 to 5/17

Game Production, Diploma at The Digital Animation & Visual Effects School

Experience

6/17 to Present

Teaching Assistant at The Digital Animation & Visual Effects School

Aided instructor in grade, asset and project evaluation
Lectured students on technical principles of asset creation
Assisted students in problem solving and technical trouble shooting

10/17 to 11/17

Game Designer at The Digital Animation & Visual Effects School

“Operation Cobra”
TURN BASED STRATEGY GAME

Designed level layout and flow
Created game play systems
Designed and balanced unit abilities and statistics

6/17 to 11/17

Project Manager/Scrum Master at The Digital Animation & Visual Effects School

“SugarTown” GAME TRAILER CINEMATIC 06/17 – 08/17
“Old West Town” UNREAL 4 ASSET PACK 08/17 – 10/17
“Operation Cobra” TURN BASED STRATEGY GAME 10/17 – 11/17

Facilitated Team Communication & Prioritization – Trello, Scrum Standup
Evaluated Team Asset Submissions – Assisted Product Owner
Administered Source Control Repository for Asset Management- Perforce

3/17 to 5/17

Student/Setup Artist/Content Artist at The Digital Animation & Visual Effects School

“Tyto”
THIRD PERSON FLYING PC GAME

Created Character Rigs in Maya – Flying Quadruped, Whale
Constructed Visual Scripts in Unreal – Randomized Character Elements
Directed Final Rig in Maya – Main Menu Book Prop
3D Model & UV in Maya – Modular Environment Assets
Wrote & Recorded Voice Talent – Introduction Narration
Assisted in creation of promotional art

  • Animation, Art, Technical
  • Updated 2 years ago

To contact this candidate email JoshStanleyVFX@gmail.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook