Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Joshua Carpenter

Steamroller Studios / Joshua Carpenter

Joshua Carpenter

Joshua G. Carpenter

Uhrichsville, Ohio

Cell Phone: 325-864-8777

Email: joshuagcarpenter@outlook.com

Portfolio: https://joshuagcarpenter.wordpress.com



Unity 3D, C# (C-Sharp), Blender, Maya, Microsoft Office, Perforce, Twine, Analog Design, Level Design, Playtesting, Systems Design, Story/dialog writer, Project Lead, Project Management, Leadership, Employee Training, Company Management, Trello


School Projects (Made in Unity)

Castle Level                                                                                     May 2017 to June 2017

Roles: Level Designer, C# Developer, 3D Modeler

I designed and created a castle level that would be added to other student levels. This level had objectives to do (search and find), objects to collect (3 different types), and things to avoid, and obstacles to overcome which I placed to keep player active without getting bored. I model everything in the level, here are a few; swords, axes, benches, tables, etc.

Skills used: Level Design, C# Developer, 3D Model, Unity, Google Docs and Draw for GDD and Flowcharts, Playtest, Perforce.


Winter Scene                                                                                    Dec. 2015

Roles: Solo Game Designer and C# Developer

This is the first playable scene I made in Unity where the player can walk around a small area with a walk-in house (got in asset store) while moving a big snowball, look at blinking lights on snowmen (I created and coded), and watch the snow fall (particle effect). Also, add audio have charismas songs playing during gameplay.

Skills used: Level Design, Unity, C#, Playtesting


Solo Projects (Made in Unity)

Swing Set                                                                                         Sept. 2017

Roles: Solo Game Designer

This was just a backyard scene that I made for fun and to help to get better with Unity. I made everything inside of Unity. I created a fenced in backyard with a swing set that had two slides, sandbox (with holes and mounts built with unity terrain), swings, ramp, house, and rope ladder. This project was completed within 2 weeks.



Wild Beard Games (Remote)

Roles: Owner, Game Designer, Level Designer                             Jan. 2017 to Present

I am a 50%, founder, and owner helping to design games and levels. I manage company finances and documents, help hold team meetings, create game documents and flow charts. I also write stories, dialogue, and storyboard. I worked on a tabletop and mobile game (Android). I oversee/manage a VR project.

Skills Used: All and learning more as time goes on


Red Hog Games (Remote)

Roles: Level Designer                                           Sept. 2016 to Dec. 2016

Helped with designing a puzzle mobile game (Apple iOS & Android). I designed puzzle levels (I created about 50 levels Plus 5 tutorial levels) for the game. I also helped with coming up with new ideas, features, and mechanics.

Skills used: Level Design, Unity, Trello



Full Sail University    Winter Park, Florida

Game Design B.S.                                                                              June 2018

Learned Unity 3D, Twine, Maya, Blender, C#, Playtesting, Project Management


  • Analog Design
  • Blender
  • C# (C-Sharp)
  • Company Management
  • Employee Training
  • Leadership
  • Level Design
  • Maya
  • Microsoft Office
  • Perforce
  • Playtesting
  • Project Lead
  • Project Management
  • Story/dialog writer
  • Systems Design
  • Trello
  • Twine
  • Unity 3D


10/2015 to 06/2018

Game Design B.S. at Full Sail University


Jan. 2017 to Present

Game Designer/Level Designer at Wild Beard Games (Remote)

Sept. 2016 to Dec. 2016

Level Designer at Red Hog Games (Remote)

  • Technical
  • Updated 2 years ago

To contact this candidate email joshuagcarpenter@outlook.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook