Joshua G. Carpenter
Cell Phone: 325-864-8777
Unity 3D, C# (C-Sharp), Blender, Maya, Microsoft Office, Perforce, Twine, Analog Design, Level Design, Playtesting, Systems Design, Story/dialog writer, Project Lead, Project Management, Leadership, Employee Training, Company Management, Trello
School Projects (Made in Unity)
Castle Level May 2017 to June 2017
Roles: Level Designer, C# Developer, 3D Modeler
I designed and created a castle level that would be added to other student levels. This level had objectives to do (search and find), objects to collect (3 different types), and things to avoid, and obstacles to overcome which I placed to keep player active without getting bored. I model everything in the level, here are a few; swords, axes, benches, tables, etc.
Skills used: Level Design, C# Developer, 3D Model, Unity, Google Docs and Draw for GDD and Flowcharts, Playtest, Perforce.
Winter Scene Dec. 2015
Roles: Solo Game Designer and C# Developer
This is the first playable scene I made in Unity where the player can walk around a small area with a walk-in house (got in asset store) while moving a big snowball, look at blinking lights on snowmen (I created and coded), and watch the snow fall (particle effect). Also, add audio have charismas songs playing during gameplay.
Skills used: Level Design, Unity, C#, Playtesting
Solo Projects (Made in Unity)
Swing Set Sept. 2017
Roles: Solo Game Designer
This was just a backyard scene that I made for fun and to help to get better with Unity. I made everything inside of Unity. I created a fenced in backyard with a swing set that had two slides, sandbox (with holes and mounts built with unity terrain), swings, ramp, house, and rope ladder. This project was completed within 2 weeks.
Wild Beard Games (Remote)
Roles: Owner, Game Designer, Level Designer Jan. 2017 to Present
I am a 50%, founder, and owner helping to design games and levels. I manage company finances and documents, help hold team meetings, create game documents and flow charts. I also write stories, dialogue, and storyboard. I worked on a tabletop and mobile game (Android). I oversee/manage a VR project.
Skills Used: All and learning more as time goes on
Red Hog Games (Remote)
Roles: Level Designer Sept. 2016 to Dec. 2016
Helped with designing a puzzle mobile game (Apple iOS & Android). I designed puzzle levels (I created about 50 levels Plus 5 tutorial levels) for the game. I also helped with coming up with new ideas, features, and mechanics.
Skills used: Level Design, Unity, Trello
Full Sail University Winter Park, Florida
Game Design B.S. June 2018
Learned Unity 3D, Twine, Maya, Blender, C#, Playtesting, Project Management
- Analog Design
- C# (C-Sharp)
- Company Management
- Employee Training
- Level Design
- Microsoft Office
- Project Lead
- Project Management
- Story/dialog writer
- Systems Design
- Unity 3D
10/2015 to 06/2018
Game Design B.S. at Full Sail University
Jan. 2017 to Present
Game Designer/Level Designer at Wild Beard Games (Remote)
Sept. 2016 to Dec. 2016
Level Designer at Red Hog Games (Remote)