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Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Joshua Malmquist

Steamroller Studios / Joshua Malmquist

Joshua Malmquist

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"Gameplay Programmer/ Level Designer"

"Boston, MA"

Joshua Malmquist

Phone: (978) 998-0566

14 Kinsman Lane, Topsfield, MA 01983

Joshmalmquist96@gmail.com

Portfolio: joshmalmquist.com

LinkedIn: https://www.linkedin.com/in/joshmalmquist

GitHub: https://github.com/Josh9309
Education:      Rochester Institute of Technology, Rochester, New York

Bachelor of Science, Game Design and Development, May 2018

GPA: 3.56

 

Shipped Titles: Cascade (Funkitron Inc.)

·         Match 3 mobile game for iOS and Android

·         Worked on 4 Game Land Development Cycles

 

Projects:          Beta Rangers – November 2016 – December 2016 (Unity/C#)

·         Worked with a 4-person team on a 6-week long 4 player arena battle game as lead programmer

·         Programmed base player mechanic along with complete mechanics for 2 characters, various gameplay features, game UI, character selection, and game optimization

Robot Zoo Project – November 2015-December 2015 (Unity/C#)

·         Created a 3D Environment using models from Unity asset store and models I personally created

·         Programmed all game algorithms (Such as seek, wander and obstacle avoidance)

Slime Spree- 2016 Microsoft Imagine Cup @ RIT (Unity/C#)

·         Worked with a 5-person team over 48-hour period to make a 4-player co-op survival game

·         Worked on implementing gameplay mechanics for yellow and red slimes as well as setting up the basic framework of the slime players such as health, and movement.

Pulp Legends – September 2016 – October 2016 (Unity/C#)

·         Worked with a 4-person team on a 5-week long noir style platformer as project lead

·         Programmed the base players, character selection, game UI, and menu UI

·         Managed task assignments to team members, kept the git repo updated and working, as well as polishing and making builds for play testing and final game.

 

Skills:             Programing Languages: C#, Lua, HTML, CSS, C++, Javascript

·         Visual studios, Corona SDK, Unity, Processing, Adobe Photoshop and Illustrator, GitHub, Microsoft Office, Perforce

·         Fast learner, can handle many responsibilities, good multi-tasker and work well with others

 

Experience:     Funkitron Inc., Boston, MA

Game Design & Development Intern, June, 2016 – August, 2016

·         Worked with Game Design Team to create new mechanics for game

·         Design, balanced, and scripted new levels to be added to new areas in the game

R.I.T. Interactive Games and Media Department, Rochester, NY

Lab Assistant, January 2016 – Present

·         Assist students with help on classwork

·         Supervise, clean and help maintain labs

 

Current/Past Activities/Affiliations:

·         Member of the STARfest Planning Committee and STAR PR Committee for RIT’s sci-fi club (2015-Present)

·         Captain of the Masconomet Regional High School Robotics Team (2014)

·         Junior Assistant Scout Master and Life Scout of Boy Scouts Troop 81 (2014)

·         RIT’s Dean List (Spring 2015- Fall 2016)

Skills

  • C#
  • C++
  • CSS
  • HTML
  • Javascript
  • Lua
  • Unity

Education

August 2014/ May 2018

Bachelor of Science, Game Design and Development at Rochester Institute of Technology

Experience

June 2016/August 2016

Game Design & Development Intern at Funkitron Inc.

• Worked with Game Design Team to create new mechanics for game
• Design, balanced, and scripted new levels to be added to new areas in the game

January 2016 / Present

Lab Assistant at R.I.T. Interactive Games and Media Department

• Assist students with help on classwork
• Supervise, clean and help maintain labs

  • Programming
  • Updated 4 years ago

To contact this candidate email joshmalmquist96@gmail.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook