About

Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

Latest News

Press enter to begin your search

Ju Li Khaw

Steamroller Studios / Ju Li Khaw

Ju Li Khaw

Ju Li Khaw
Character Animator
juli.khaw@gmail.com
319-750-0527

Experience
Animator- Escalation Studios (Dec 2010 – Present)
Designed compelling hand-key and mocap 1st and 3rd person animations for gameplay and cinematics for a wide variety of characters and game styles
Built rigs for creature/biped characters and props/machines, skinned and weighted rigs for animation
Actively collaborated with other departments and studios to troubleshoot and get animations in-game
Effectively managed all animation tasks across many different projects
Adapted to working with many different proprietary tools in many different 3D programs and engines
Game Credits: Eternal Fate, Friends vs. Zombies, Herobound Gladiators, Please Don’t Touch Anything 3D, Wolfenstein II DLC: The Freedom Chronicles

Animator – Pendulum Studios (Jan 2010 – April 2010)
Created animations for gameplay using hand-key and mocap techniques in Maya and Motion Builder
Cleaned and enhanced raw mocap data for use in gameplay and cinematics
Created previs layouts and rough animations for characters and camera based on storyboard animatics
Game credits: Tron: Evolution, Iron Man 2 (game Prologue trailer)

Education
Rise & Spline (2018)
12-Week course taught by David Gibson

Animation Mentor (2016)
Cartoony Animation for 3D Animators, a 6-Week workshop taught by Mark Oftedal

Animation Mentor (2012-2013)
Diploma in Advanced Studies in Character Animation

Vancouver Film School (2008-2009)
Diploma in 3D Animation and Visual Effects, awarded VFS Festival Scholarship for August 2009
Studnet Short Film screened at Tiburon Tinternational Film Festival and chosen as one of Top 100 for 2010 YoungCuts Film Festival

University of Iowa (2004-2008)
BA in Computer Science and Art: Studio Emphasis (Graphic Design), graduated with Honors

Software
Maya, Motion Builder, 3Ds Max, id Tech, Unity, Perforce

Education

2018

12-week course taught by David Gibson at Rise & Spline

2016

Cartoony Animation for 3D Animators at Animation Mentor

6-week workshop taught by Mark Oftedal

2012-2013

Diploma in Advanced Studies in Character Animation at Animation Mentor

2008-2009

Diploma in 3D Animation and Visual Effects at Vancouver Film School

Awarded VFS Festival Scholarship for August 2009
Student Short Film screened at 2010 Tiburon International Film Festival and chosen as one of Top 100 for 2010 YoungCuts Film Festival

2004-2008

BA in Computer Science and Art: Studio Emphasis (Graphic Design) at University of Iowa

Graduated with Honors

Experience

Dec 2010 - Present

Animator at Escalation Studios

Designed compelling hand-key and mocap 1st and 3rd person animations for gameplay and cinematics for a wide variety of characters and game styles
Built rigs for creature/biped characters and props/machines, skinned and weighted rigs for animation
Actively collaborated with other departments and studios to troubleshoot and get animations in-game
Effectively managed all animation tasks across many different projects
Adapted to working with many different proprietary tools in many different 3D programs and engines

Game Credits: Eternal Fate, Friends vs. Zombies, Herobound Gladiators, Please Don’t Touch Anything 3D, Wolfenstein II DLC: The Freedom Chronicles

Jan 2010 - April 2010

Animator at Pendulum Studios

Created animations for gameplay using hand-key and mocap techniques in Maya and Motion Builder
Cleaned and enhanced raw mocap data for use in gameplay and cinematics
Created previs layouts and rough animations for characters and camera based on storyboard animatics

Game credits: Tron: Evolution, Iron Man 2 (game Prologue trailer)

  • Animation
  • Updated 2 years ago

To contact this candidate email juli.khaw@gmail.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook