Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

Latest News

Press enter to begin your search

Karel Delgado Alon

Steamroller Studios / Karel Delgado Alon

Karel Delgado Alon


Software Engineer



I am writing to apply for the Gameplay Programmer position. My name is Karel Delgado Alon, I am Computer Science Engineer graduated in July 2012. Experienced in video-games, augmented reality apps, image processing systems and apps that consume web services. I am enclosing an updated resume and some of my most recent projects.

Thank you for your time and consideration. I look forward to speaking with you about this employment opportunity.

Best regards,

These are some of my projects:


  • AS3(Flash)
  • C
  • C#
  • C++
  • Games Development
  • IndieLib
  • Microsoft Kinect SDK
  • OpenGL.
  • SDL
  • Unity3D
  • Vuforia SDK


09/2007 - 08/2012

Bachelor's degree at University of Informatics Science

Computer Science Engineer.


03/2015 - 10-2016

Software Developer at Kruger Corporation

In Kruger, as part of the R & D department, I worked on video games, mobile applications, image processing systems, interactive applications, etc. At times I had to move to the facilities of the clients to collect data to work with and help with the installation of the equipment.
Technologies used: C#, C++, Java, Unity 3D, Vuforia SDK, OpenGL, SQLite, RESTful Web Services, Microsoft Kinect SDK, Android SDK, OpenCV, Machine Learning, FFmpeg, POCO, Qt Framework, Scrum, Linux.

12/2012 - 03/2015

Game Developer (Remote) at Pixeliris

I developed mainly interactive applications and video games, closely linked to the use of Microsoft’s Kinect sensor and image processing. For me, one of the most important jobs that I had the opportunity to work on was the development of an augmented reality library based on image processing using OpenCV.
Technologies used: C, C ++, C #, AS3, Unity3D, Vuforia SDK, OpenGL, Microsoft Kinect SDK, Away 3D, FlashBuilder, Qt Framework, OpenCV, Face Recognition, Pattern Recognition, SQLite, RESTful Web Services.

09/2012 - 07/2014

Jr. Software Developer at University of Informatics Science

I graduated from the University of Informatics Science and I worked there for two years. I worked on topics related to automatic control, embedded systems and home automation. I jointly served as an assistant teacher to help students get a job.
Technologies used: C, C ++, Linux, Qt Framework, Embedded Systems.

  • Programming
  • Updated 3 years ago

To contact this candidate email karel.delgado88@gmail.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook