About

Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Kate Wareham

Steamroller Studios / Kate Wareham

Kate Wareham

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Production Coordinator

Libertyville, IL

K A T E  W A R E H A M

K A T E . W A R E H A M 2 1 @ G M A I L . C O M | 8 4 7 . 7 7 0 . 1 4 5 1 | L I B E R T Y V I L L E , I L

A A A  T I T L E S

  • Uncharted 4
  • Destiny 2
  • Destiny 2: Curse of Osiris
  • Destiny 2: Warmind
  • Destiny 2: Forsaken

P R O F I L E

I’m a producer, writer, designer, and gaming/ animation aficionado with a keen eye for art and narrative.

I am an organized, tried-and-true coordinator, with experience working on large and small scale productions and the ability to adapt on the- fly.

E D U C A T I O N

  • Ithaca College August 2011- May 2015
  • Bachelor of Science in Emerging Media with a focus in Production and Design and minors in Art and Psychology.

S K I L L S

  • Microsoft Office
  • Jira
  • One Note
  • Confluence
  • TFS
  • Shotgun Production Software
  • Adobe Creative Suite
  • Python
  • Javascript
  • HTML

 

R E L A T E D  E X P E R I E N C E

Bungie | Cinematic Coordinator

Nov 2016 – May 2018

  • Assisted in the coordination between three internal Bungie teams and four external partners Vicarious Visions, BLUR, AXIS, and DIGIC) to create more than 50 cinematics.
  • Organized, tracked, and delivered character, environment, prop, and FX assets across four releases.
  • Scheduled meetings and created memos in production syncs, dailies, and calls.
  • Developed and maintained the Bungie cinematics asset library database.

Naughty Dog | QA Analyst

October 2015 – March 2016

  • Sought and discovered bugs in daily builds of Uncharted 4’s multiplayer mode and reported them in Naughty Dog’s bug database.
  • Performed daily tests on builds of Uncharted 4’s multiplayer mode to ensure that all parts of multiplayer were functioning at optimum levels
  • Analyzed status reports on each bug to ensure that all issues were being properly addressed.

DreamWorks | Production Intern

June 2014 – August 2014

  • Observed and record notes for dailies, found reference art, prepared production documents, and assisted in the day-to-day operations in the production office.
  • Directed the creation of the Kung Fu Panda 3 crewboard.
  • Gained a significant understanding of the animation industry and animation production pipeline.

L A N G U A G E S

  • Intermediate French
  • Elementary Italian

Skills

  • Adobe Creative Suite
  • Confluence
  • HTML
  • Javascript
  • JIRA
  • Microsoft Office
  • One Note
  • Python
  • Shotgun Production Software
  • TFS

Education

2011/2015

Emerging Media at Ithaca College

Experience

2016/2018

Cinematic Production Coordinator at Bungie

Assisted in the coordination between three internal Bungie teams and four external partners Vicarious Visions, BLUR, AXIS, and DIGIC) to create more than 50 cinematics.
Organized, tracked, and delivered character, environment, prop, and FX assets across four releases.
Scheduled meetings and created memos in production syncs, dailies, and calls.
Developed and maintained the Bungie cinematics asset library database.

2015/ 2016

QA Analyst at Naughty Dog

Sought and discovered bugs in daily builds of Uncharted 4’s multiplayer mode and reported them in Naughty Dog’s bug database.
Performed daily tests on builds of Uncharted 4’s multiplayer mode to ensure that all parts of multiplayer were functioning at optimum levels
Analyzed status reports on each bug to ensure that all issues were being properly addressed.

2014/2014

Production Intern at DreamWorks Animation

Observed and record notes for dailies, found reference art, prepared production documents, and assisted in the day-to-day operations in the production office.
Directed the creation of the Kung Fu Panda 3 crewboard.
Gained a significant understanding of the animation industry and animation production pipeline.

  • Technical
  • Updated 2 years ago

To contact this candidate email KATE.WAREHAM21@GMAIL.COM

Contact using webmail: Gmail / AOL / Yahoo / Outlook