About

Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Kelvin

Kelvin

Skills

  • advertising
  • After Eects CC
  • Art Direction
  • Character Animation
  • Cinema 4D
  • Cinematography. Graphic Design
  • Final Cut Pro
  • Illustrator CC
  • InDesign CC
  • Maya
  • Photoshop CC
  • Premiere Pro CC
  • Project Management
  • Storyboarding

Education

Jan 2013 - Sep 2014

Character Animation Program at Animation Mentor- The Online School of Animation and VFX

Jan 2010 - Dec 2011

Certicate • Creative Online 1+2, Art Direction, Portfolio at Superior School of Creative Advertisement

Jan 2010 - Dec 2010

Certicate • Intense Program, Strategy for Creative and Design at Altos de Chavón School of Design / Parsons New School of Design

Sep 2006 - Sep 2009

BA • Advertising Communications at University Iberoamericana of Santo Domingo

Experience

Sep 2016 – Dec 2017

Animator at Nickelodeon

• Collaborated with a team of over 40 to produce content for Noggin, an interactive app with play-along preschool videos.
• Worked in Maya, After Eects & Premiere to animate and composite shots.
• Analyzed and adjusted to dierent styles of animation for 2D and 3D characters.
• Cut and delivered animation assets for authors.
• Delivered an average of three shots per week under tight, daily and weekly deadlines.
• Met weekly with Director of Interactive to discuss animation and shot progression.
• Collaborated daily, both in meetings and informally, with producers, lead animators,lighting/rendering, authors, and high level stakeholders to create appealing 2D/3D character animation.
• Provided training to new hires of proprietary programs and team workflows.

Feb 2014 – 2016

Designer/Animator at AT&T AdWorks

.• Conceptualized ideas for design and motion graphic projects directed to ad industry professionals.
• Collaborated with Creative Director and creatives to develop unique ideas and create stories, scripts, storyboards, animatics, animation and design for videos
• Lead multiple projects and ensured each deliverable of the project was completed well within deadline.
• Managed and collaborated with a team of graphic artists, music producers, DP, casting,voice-over talent and sound-fx.
• Provided concept development, art directions and animation for the History of Innovation, an interactive experience that takes you through over 90 years of innovation at AT&T labs. This project was an award winner on the Awwwards site.
• UX/UI design.
• Produced content in Cinema 4D, Adobe Illustrator, After Eects & Premiere
• Taught myself After Eects on the job without loss of productivity to the team.
• Cinema 4D came up a way to mimic a way a crowd behaves. World building.

  • Animation
  • Updated 3 years ago

To contact this candidate email kelvin.fadul@gmail.com

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