About

Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Kenneth Greenblatt

Steamroller Studios / Kenneth Greenblatt

Kenneth Greenblatt

 

Kenneth Greenblatt                      [Demo Reel – www.KennethGreenblatt.com]

Animator                                                                              [Email – KennethDGreenblatt@msn.com]

 

Technical Skills

__________________________________________________________________________________________

Key-frame Animation, Motion capture editing, drawing/storyboarding

Maya, Motion Builder, Photoshop, Illustrator

Microsoft Word (word processing), Excel, PowerPoint, Perforce, Shotgun

 

Experience

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Cinematic Animator – 2K Novato / Visual Concepts – Novato, CA                                                             Feb ‘17 – Aug ‘17

·         Edit/Clean Motion Capture data for WWE 2K18 and WWE 2K19 (AAA Title)

·         Used proprietary toolsets to ensure character/mocap compatibility across different wrestlers in engine

·         Set up IK systems for cross-character prop interaction (environment, props, other wrestlers)

·         Set up Camera systems for cinematic animation

·         Worked within Perforce and Shotgun to ensure correct iterative process throughout pipeline

·         All Animation work done in Motion Builder; all animation exported to proprietary game engine
Animator / Rigger – Creative Veteran Productions – Winter Garden, FL                                                                     Oct ‘15 – Nov ‘16

·         Animated 3D characters and props at the studio working on a $3.5m contract

·         Contributed animations and rigging on 3D characters to four serious games and a proprietary character creator and auto-control rigger we developed in house

·         Learned MEL scripting and developed tools making our animation production pipeline more efficient

·         Collaborated with developers to learn Unity/Mecanim and work hands on with them in the projects

·         Documented duties in task tracking software and met for daily scrums
Animator / Rigger – Substantial Games                                                                                                                        Aug ‘13 – Aug ‘15

·         Responsible for all Biped and Quadruped character movement and rigging

·         Designed animation trees and blending poses for all in game characters

·         Collaborated with Lead Designer for all animation regarding animation length and blend times

·         Created all IK/FK controls and constraint systems

·         Painted Weights (skinning) for all characters

·         Daily scrums and reporting tasks via Trello

Animator / Film Editor – Gregor Productions – Orlando, FL                                                                                     Jan ‘10 – Mar ‘10

·         Worked as freelance animator, film editor, and graphic artist

·         Worked in Maya, creating abstract animations for film

·         Edited interviews, footage, and pre-existing productions for reuse in Final Cut Pro (MAC OS)

 

Animator / Rigger – SevenFold Films – Orlando, FL                                                                                                   Jan ‘10 – Mar ‘10

·         Worked as freelance animator (Autodesk Maya)

·         Rigged and animated hi-res Rhinoceros model

 

 

EDUCATION

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Jun 2013 Graduated from AnimationMentor.com

Dec 2009 Florida Interactive Entertainment Academy (UCF) Orlando, FL

M.S., Interactive Entertainment – Art track

May 2008 University of Central Florida Orlando, FL

B.A., Digital Media Visual Language

Skills

  • Animation
  • mel
  • MoCap cleanup
  • Rigging

Education

6/08 - 12/09

M.S. at Florida Interactive Entertainment Academy

M.S. in game design/production, focus on Animation

Experience

2/22/2017 - 8/4/2017

Cinematic Animator at 2K Novato

• Edit/Clean Motion Capture data for WWE 2K18 and WWE 2K19 (AAA Title)
• Used proprietary toolsets to ensure character/mocap compatibility across different wrestlers in engine
• Set up IK systems for cross-character prop interaction (environment, props, other wrestlers)
• Set up Camera systems for cinematic animation
• Worked within Perforce and Shotgun to ensure correct iterative process throughout pipeline
• All Animation work done in Motion Builder; all animation exported to proprietary game engine

10/19/2015 - 11/17/2016

Game Animator at Creative Veteran Productions

• Animated 3D characters and props at the studio working on a $3.5m contract
• Contributed animations and rigging on 3D characters to four serious games and a proprietary character creator and auto-control rigger we developed in house
• Learned MEL scripting and developed tools making our animation production pipeline more efficient
• Collaborated with developers to learn Unity/Mecanim and work hands on with them in the projects
• Documented duties in task tracking software and met for daily scrums

8/13 - 8/15

3D Animator / Rigger at Substantial Games

• Responsible for all Biped and Quadruped character movement and rigging
• Designed animation trees and blending poses for all in game characters
• Collaborated with Lead Designer for all animation regarding animation length and blend times
• Created all IK/FK controls and constraint systems
• Painted Weights (skinning) for all characters
• Daily scrums and reporting tasks via Trello

  • Animation
  • Updated 3 years ago

To contact this candidate email kennethdgreenblatt@msn.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook