About

Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Lionel Rodriguez

Steamroller Studios / Lionel Rodriguez

Lionel Rodriguez

EXPERIENCE

Game Developer — Thumb Boxer | LARM Games
April 2018, Published on Apple App Store.
• Established development pipeline.
• Designed and developed level, UI, gameplay and animations.
• Scripted and implemented mechanics.
• Took game from concept to development and into completion.

Lead Puzzle Designer — Circuit Fuse | LARM Games
March 2018-April 2018, Published on Apple App Store.
• Established development pipeline.
• Designed and developed levels, UI, gameplay and animations.
• Scripted and implemented mechanics, transitions.
• Took game from concept to development and into completion.
• Further develop and update game with additional content regularly.

Lead Level Designer — Dark Seas
January 2018, Published at Globalgamejam.org
• Designed and created levels with the use of terrain, lighting and assets to
enhance the environment.
• Designed and scripted UI for menus, buttons and instructions.
• Implemented camera effects to enhance the game’s feel.
• Facilitated communication between multidisciplinary teams.

Lead Level Designer — Ring Leader
November 2017 – December 2017 (Set for release, June 2018)
• Established level layout to be utilized in the various playable scenes.
• Created animations and scripts for ring side ropes that would initialize on
player collision and knock downs.
• Responsible for modeling level objects with the use of Maya.
• Implemented sprint board and executed daily stand ups to address tasks.

Federal Work Study, SCA, Full Sail University — President
March 2017 – Current
• Lead multiple teams during production and execution of events.
• Monitor workflow and make timeline adjustments as needed.
• Develop status reports, budget estimates, and resource plans.
• Make vital decisions and drive decision-making across events.

EDUCATION

Full Sail University, Winter Park, FL. — Game Design B.S.
September 2016 – June 2018

Skills

  • C#
  • Cutscenes
  • Git
  • Level Design
  • Lighting
  • Maya
  • Mechanics Design
  • Perforce
  • Prototyping
  • Unity

Education

September 2016-June 2018

3.56 GPA at Full Sail University

  • Technical
  • Updated 2 years ago

To contact this candidate email lionel.rodriguez2@hotmail.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook