Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Manasi Vakani

Steamroller Studios / Manasi Vakani

Manasi Vakani

Manasi Vakani

(213) 268-1444 | vakani@usc.edu | manasivakani.wixsite.com/portfolio

University of Southern California                                       LOS ANGELES, USA                                   AUGUST 2016 – PRESENT

M.S. in Computer Science (Game Development)

GPA: 3.85/4.0

Relevant Coursework: Game Engine Development, 3D Graphics and Rendering, Game Engine Tool Development

M. S. Ramaiah Institute of Technology                              BANGALORE, INDIA                                       AUGUST 2012 – MAY 2016

Bachelor of Engineering, Information Science

GPA: 9.0/10

Languages: C, C++, Python

Tools: Unity , Unreal Engine 4, Adobe Photoshop, Autodesk Maya


Animation Exporter for Physics Simulations   

Physics based simulation of objects attached to skeletons (such as weapons, cloth, etc.) and dynamic slicing of meshes     Built a tool in Maya using Python to simulate and bake out animation of a brick wall collapsing
Parsing of exported animation in a C++ game engine and interpolation between keyframes for smooth animation
Demo: https://youtu.be/4LKj1db5eiI

Animation System using Compute Shaders   

Built an animation system in a C++ engine using DX11 compute shaders, which supports full and partial body animation
Implemented an animation state machine to dynamically adjust a character’s animation as they cross various obstacles

Dead-Ops Prime Edition  – Engineer

Advanced Game Project: Top down, horde mode, zombie ability shooter using Unreal Engine 4
Worked on character abilities and dynamic weather system

Particle Systems       

Added particle system support to a C++ game engine by generating a vertex buffer for particles
Set up dynamic particle emitters with adjustable particle parameters

Soft Shadows Using Percentage Filtering     

Implemented a renderer in C++ that utilized the percentage closer soft shadow algorithm to solve aliasing issues and generate realistic shadows

Spark – Level Designer

Helped the team convert the designed levels into concrete in-engine levels
Iterated on levels based on playtest feedback


EkStep Foundation, India – Engineering Intern                                                                           JANUARY 2016 – MAY 2016

Formulated initial design requirements for the EkStep ecosystem portal
Analyzed incoming data from field tests for a national reading program
Set up a Cocos2d-JS framework for development of interactive stories for mobile devices

EkStep Foundation, India – Game Development Intern                                                                   JUNE 2015 – AUGUST 2015
Developed an experimental game in Unity to help study the attention span of children
Designed numeracy games and games to facilitate familiarization with touch devices
Conducted research on engagement and effectiveness in games

Storybook Me,  India – Illustrator                                                                                                                                JULY 2014
Illustrated a  personalized children’s storybook to help cultivate an interest in reading in children from low socioeconomic backgrounds

  • Programming
  • Updated 4 years ago

To contact this candidate email vakani@usc.edu

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