Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Martin Carroll

Steamroller Studios / Martin Carroll

Martin Carroll


Senior Animator

San Francisco

I’m an experienced video game and motion picture animator of 15+ years or a “grizzled veteran” as my AD called me. Specialising in character and vehicle keyframe animation, body mo-cap Cleanup, facial keyframe animation and facial capture polish. Utilizing off the shelf and proprietary animation software for PC, console and mobile games. As long as I’m animating Ive never worried about what the end output will be, PC, Mobile, Cinema, Console.


Martin Carroll, Senior Animator

San Francisco Bay Area, CA | (425) 652 8250 | Show Reel https://vimeo.com/168704549| LinkedIn www.linkedin.com/in/martin- carroll | martycarroll@gmail.com


Seasoned animator with production experience in the Film and Game Industries
Experienced working with proprietary animation software on different platforms
Adaptable, willing to learn new processes and technical skills with an enthusiasm for new ideas, tools and processes


Pre-Production: prototype animation assets, characters, vehicles and 1st person R&D
Production: in-game and cinematic keyframe animation for characters, creatures, vehicles and vignette animation sets
Cinematics: layout, camera, mo-cap cleanup, key-framed body and facial character animation
Technical: Worked with the Rigging & Tools depts. to develop custom character rigging and tools creation
Leadership: Lead internal teams and project management; managed external/outsourcing resources for in-game and cinematic animations


Maya, Unreal Engine, MotionBuilder, Unity, 3DS Max, Adobe, Photoshop, Premiere, After Effects Proprietary software at: 343 Industries, Jim Henson’s Creature Shop, Framestore


Criminal Empire (Mobile)
ReCore(Xbox One, PC)
Killer Instinct(Xbox One, PC)
Scalebound(Xbox One, PC)
Prominence Poker (Mobile)
Kings and Heroes(PC)
Halo 4(Xbox 360)
Destroy All Humans: The Path of the Furon(Xbox 360, PS3)
Shadowrun(Xbox 360, PC)
Valiant(Animated Feature Film)
League of Extraordinary Gentlemen(Feature Film)
Tim Burton(Music Video)
Charlie & The Chocolate Factory (Feature Film)
Tomb Raider(Feature Film)▪ Lost in Space(Feature Film)
Merlin(Feature Film)
Brotherhood of the Wolf (Feature Film)
Syndicate Wars(PC, PSX)▪ Populous (PC, PSX)
Various(TV Commercials)


NCsoft | Iron Tiger,San Mateo, CA, Microsoft Publishing,Redmond, WAPipeworks Software, Industry Games, MyRooms, Inc, UT343 Industries, Sandblast Games,Seattle, FASA Studio | Microsoft


Passion Pictures,Double Negative, Smoke and Mirrors, Moving Picture Company,Framestore, The Mill, Jim Henson’s Creature Shop, EA Bullfrog Productions



  • Animation
  • Updated 2 years ago

To contact this candidate email martycarroll@gmail.com

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