Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Mary Farrah

Steamroller Studios / Mary Farrah

Mary Farrah



  • 3D Modeling
  • Drawing
  • Ideation
  • Painting (Digital and Traditional)


September 2015 - August 2017 (expected)

Digital Arts/Visual Development at Santa Fe University of Art and Design

Studying Digital Arts, with an emphasis in Visual Development. Coursework includes anatomy, painting (digital and traditional), drawing, 3D modeling, and team production.

September 2013 - May 2015

Illustration at Southwest University of Visual Arts

Coursework included drawing, design principles, illustration, graphic design, and conceptual development.


December 2014 - current

Illustrator/Designer at Freelance

Commissioned work includes logo designs, illustrations, video game environment/object design, and advertisements.

January 2016 - May 2016

Character/Costume Design Lead at Steven Paul Judd (director)

Managed a creative team while producing a large amount of quality conceptual work.

June 2012 - August 2016

Barista at Starbucks

Worked quickly and precisely under pressure while providing an excellent customer experience.

  • Concept
  • Updated 4 years ago

To contact this candidate email mefarrah@gmail.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook